Minesweeper
Tic-Tac-Toe
Minesweeper | Tic-Tac-Toe | |
---|---|---|
1 | - | |
3 | 11 | |
- | - | |
0.0 | 0.0 | |
over 4 years ago | about 7 years ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Minesweeper
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Minesweeper 99 x 99, 1500 mines. Took me about 2.5 hours to finish, nerve-wracking. No one might care, but just wanted to share this.
Good Minesweeper implementations never have you guessing: https://hackage.haskell.org/package/minesweeper
Tic-Tac-Toe
We haven't tracked posts mentioning Tic-Tac-Toe yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
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ecstasy - :pill: a GHC.Generics-based entity component system
falling-turnip - falling sand game with regular parallel arrays.
hsudoku - A native gtk sudoku game written in haskell
tateti-tateti - Meta tic-tac-toe ncurses game.
gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier
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LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
MazesOfMonad - simple game