Minesweeper VS Hipmunk

Compare Minesweeper vs Hipmunk and see what are their differences.

Minesweeper

Console minesweeper written in Haskell. (by DKurilo)

Hipmunk

Haskell binding for Chipmunk, 2D physics engine. (by meteficha)
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Minesweeper Hipmunk
1 -
3 22
- -
0.0 0.0
over 4 years ago almost 9 years ago
Haskell C
BSD 3-clause "New" or "Revised" License LicenseRef-OtherLicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Minesweeper

Posts with mentions or reviews of Minesweeper. We have used some of these posts to build our list of alternatives and similar projects.

Hipmunk

Posts with mentions or reviews of Hipmunk. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning Hipmunk yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Minesweeper and Hipmunk you can also consider the following projects:

Tic-Tac-Toe - :x: :o: TicTacToe in Haskell.

SFML - Low level Haskell bindings for SFML 2.x

Nomyx - The Nomyx game

aeson-tiled - Aeson instances for Tiled map editor types

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.

affection

falling-turnip - falling sand game with regular parallel arrays.

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

Monadius - 2-D arcade scroller

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier