DIY-ai-art
processing
DIY-ai-art | processing | |
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14 | 456 | |
558 | 6,448 | |
- | 0.1% | |
0.0 | 0.0 | |
over 2 years ago | 5 months ago | |
Python | Java | |
- | GNU General Public License v3.0 or later |
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DIY-ai-art
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Ask HN: Resources to learn generative art programming?
Here's a generative art project I did a while back: https://github.com/maxvfischer/DIY-ai-art
It's not so much about creating the generative algorithms, but more if you wanna wrap the learning around a fun project.
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AI-art isn't art: DALL-E and other AI artists offer only the imitation of art
Last year I built an AI-art installation from scratch and posted the DIY-documentation here on HN [0][1]. A big part of why I built the installation was to stir up this exact discussion. To me, art is about emotions and making people feel, even if that feeling is their strong opinion on art.
[0] https://github.com/maxvfischer/DIY-ai-art)
[1] https://news.ycombinator.com/item?id=28221904
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Cool (online) places for 2022
DIY AI art
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DIY AI Art - Can I use Raspberry PI instead of Nvidia Jetson?
I have a question regarding this DIY AI Art project - https://github.com/maxvfischer/DIY-ai-art
- Show HN: I built an AI art installation at home generating new pieces on the fly
- How to build your own AI art installation from scratch
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Painted from image by learned neural networks
This is amazing! I recently shared a project I've been doing, building an installation visualizing ML-generated art (https://github.com/maxvfischer/DIY-ai-art). It would be amazing to try your painting model on top of my StyleGAN.
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[P] I build a GAN art installation from scratch at home. Tired of an artwork? Just push the button below the screen and another generated piece will be displayed. By adding a dimension where an artwork you like is just a button-push away from being deleted, it actually makes you enjoy it more
I’ve also written an extensive guide if you want to build your own installation: https://github.com/maxvfischer/DIY-ai-art
processing
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Our tools shape our selves
reply
I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
What are some alternatives?
ProsePainter
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
trt_pose - Real-time pose estimation accelerated with NVIDIA TensorRT
manim - A community-maintained Python framework for creating mathematical animations.
kalidokit - Blendshape and kinematics calculator for Mediapipe/Tensorflow.js Face, Eyes, Pose, and Finger tracking models.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
torch2trt - An easy to use PyTorch to TensorRT converter
kaboom.js - 💥 JavaScript game library
StyleGAN-Tensorflow - Simple & Intuitive Tensorflow implementation of StyleGAN (CVPR 2019 Oral)
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
jetson_stats - 📊 Simple package for monitoring and control your NVIDIA Jetson [Orin, Xavier, Nano, TX] series
love - LÖVE is an awesome 2D game framework for Lua.