DI-star
Stanza
DI-star | Stanza | |
---|---|---|
9 | 8 | |
1,162 | 7,053 | |
1.2% | 0.5% | |
3.3 | 9.8 | |
10 months ago | about 8 hours ago | |
Python | Python | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DI-star
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Better AI ?
There is an AI/bot scene for SC2, I don't have many links but you can start by looking here: https://github.com/opendilab/DI-star https://www.youtube.com/watch?v=fvQF-24IpXs (Harstem and uThermal both have more videos vs different bots).
- [ENG] 2022 GSL S3 Code S RO.20 Group B
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Any idea about DI-star ? It's an AI model could beat top human players in StarCraft II!
Looks like a simplified AlphaStar using LSTM RNN instead of Pointer Transformer, much heavier supervised imitation learning, Zerg vs Zerg only (with simplified build order module), and a much smaller AlphaStar League: https://github.com/opendilab/DI-star/blob/main/docs/guidance_to_small_scale_training.md
For more information,plz visit out GitHub page:https://github.com/opendilab/DI-star
- Any idea about DI-star?An AI model could beat top human players in StarCraftII
- A large-scale game AI distributed training platform developed for StarCraftII
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Why can't we make a perfect AI for Starcraft through evolution
First of all, let's discuss what the level of AI is now. If the "level" refers to the capability of competing, the current AI has been very closed to the top human player in some types of games, like chess, Texas Poker, and Mahjong of CARDS, DOTA2 of MOBA, as well as StarCraft2 of RTS. As for other games, if we have enough human resources and computing performance, we also can get similar results. If the "level" has other meanings, like AI agents having human behavior, intelligent NPC can be designed specifically for different people so that they can have different gaming experience. These are all at the stage of issue-defining and exploring new technology solutions. Although traditional game AI is mostly based on hard code, it still has much prior knowledge. In recent years, some hot ML-related techs have performed well in competitiveness while in other fields, they haven't found the perfect entry point. If we expand the conclusions above in detail, the design of game AI can be divided into two parts: issue defining and issue solving. For those competitive issues which have already got complete definitions, their core issue is to explore the optimal strategy based on the evaluation standard, like ladder points. Traditional solutions can deal with less complex scenarios, like chess and Gobang. While machine learning related techs, including deep learning and reinforcement learning, they can perform very well in much more complex games, like StarCraft II. {For this you can try it in DI-star: this project is a reimplementation (with a few improvements) of Alphastar (Only Zerg vs Zerg) based on OpenDILab.}
- Show HN: Come and fight professional AI in StarCraftII
- DI-Star (Starcraft 2 AI, Continuation of AlphaStar)
Stanza
- Down and Out in the Magic Kingdom
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Parts of speech tagged for German
I use Python's spacy library: https://spacy.io/models/de or stanza: https://stanfordnlp.github.io/stanza/ each with their respective language models.
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Off the shelf sentence parsers?
stanza has a constituency parser. There's a model compatible with the dev branch with an accuracy of 95.8 on PTB, using Roberta as a bottom layer, so it's pretty decent at this point. (The currently released model is not as accurate, but it's easy to get the better model to you.) There's also Tregex as a Java addon which can very easily search for a noun phrase highest up in the tree: NP !>> NP will search for a noun phrase which is not dominated by any higher up noun phrase.
- The Spacy NER model for Spanish is terrible
- Spacy vs NLTK for Spanish Language Statistical Tasks
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Stanza not tokenising sentences as expected
I am using Stanza to tokenise the sentences:
- Stanza – A Python NLP Package for Many Human Languages
What are some alternatives?
pytorch-lightning - The lightweight PyTorch wrapper for high-performance AI research. Scale your models, not the boilerplate. [Moved to: https://github.com/PyTorchLightning/pytorch-lightning]
spaCy - 💫 Industrial-strength Natural Language Processing (NLP) in Python
RobustVideoMatting - Robust Video Matting in PyTorch, TensorFlow, TensorFlow.js, ONNX, CoreML!
NLTK - NLTK Source
thinc - 🔮 A refreshing functional take on deep learning, compatible with your favorite libraries
BERT-NER - Pytorch-Named-Entity-Recognition-with-BERT
pytorch-lightning - Build high-performance AI models with PyTorch Lightning (organized PyTorch). Deploy models with Lightning Apps (organized Python to build end-to-end ML systems). [Moved to: https://github.com/Lightning-AI/lightning]
Jieba - 结巴中文分词
Kornia - Geometric Computer Vision Library for Spatial AI
flair - A very simple framework for state-of-the-art Natural Language Processing (NLP)
polyaxon - MLOps Tools For Managing & Orchestrating The Machine Learning LifeCycle
pytext - A natural language modeling framework based on PyTorch