DFRPGRandomDungeonGenerator
game
DFRPGRandomDungeonGenerator | game | |
---|---|---|
2 | 1 | |
34 | 1,217 | |
- | 2.9% | |
10.0 | 2.1 | |
over 2 years ago | about 1 month ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
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DFRPGRandomDungeonGenerator
- Classic dungeon modules to run? New to modules
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Dungeon Fantasy: balancing difficulty and reward?
The suggestions to check felltoweer is a good one. You may additionally want to take a look at Dungeons on Automatic, which is a recode of the donjon random generator to spit out populated dungeons using DFRPG monsters and stats. I does make reference to Combat Effectiveness Rating (or CER) from It's a Threat by Christopher R. Rice in Pyramid 3-77. Think of CER like a loose approximation of CR. It does fairly well for straight brawlers (melee combatants). However (and Christopher acknowledges this) it doesn't handle spell casters wells. It does okay with some ranged combatants, but not all. As an added bonus, if you use GCS for PC (or other) sheets, you can link that to your login on gurpscalculator.com. That site will tell you the calculated CER. Not a perfect fit but does give some data/feel for whether to expect a curb stomp by the party, an even fight or that the players suffer a TPK.
game
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Self-taught coders: What are some of your personal projects that got employers' attention when you found your first job?
https://github.com/delaford/game It's my JavaScript RPG with a multiplayer connection using Node.js and Vue 2.5
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