Super VS glide engine

Compare Super vs glide engine and see what are their differences.

Super

Super Plusha (An action platformer for the GamePark 32, developed by my FaMe Soft) (by D0NM)
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Super glide engine
1 1
4 485
- -
3.2 2.4
over 3 years ago 10 months ago
Roff Swift
Mozilla Public License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Super

Posts with mentions or reviews of Super. We have used some of these posts to build our list of alternatives and similar projects.

glide engine

Posts with mentions or reviews of glide engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-21.
  • Does anyone use Sprite/Scene Kit?
    2 projects | /r/gamedev | 21 Aug 2021
    Im working as iOS dev, and also wanted to create some games in my spare time, so I choose SpriteKit, its pretty good framework, you can easily make nice 2D games. If you want to create top down game I recommend to take a look for this https://github.com/mfessenden/SKTiled its very helpful when you want create your levels, much better than Xcode one, and also check this https://github.com/cocoatoucher/Glide its created mostly for platformers but you can use it also for top down RPG for example. If you have basic knowledge of swift you will create games very fast and easy, and you will only optimize it for iOS so it will be easier to handle errors etc.

What are some alternatives?

When comparing Super and glide engine you can also consider the following projects:

super-mario-bros - Original SNES Super mario bros made with C++ / OpenGL

The-Red-Sun-Sets-Over-the-Fields-of-Grain - An iOS game about guilt and farming. Voted "Best Subversion of Pop Culture"

Raylib - A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!

2048-swiftui - 2048 game using SwiftUI and Combine

AssetImportKit - Swift framework for loading various 3d models in SceneKit

ShogibanKit - ShogibanKit is a framework (not yet) for implementing complex Japanese Chess (Shogii) in Swift. No UI, nor AI.

SwiftFortuneWheel - The ultimate spinning wheel view that supports dynamic content and rich customization.

SKTiled - Swift framework for working with Tiled assets in SpriteKit

Fischer - A cross-platform chess library for Swift

ImagineEngine - A project to create a blazingly fast Swift game engine that is a joy to use 🚀

BWCollectionView - a collectionView made for Sprite Kit

tiled-to-godot-export - Tiled plugins for exporting Tilemaps and Tilesets in Godot format