- glide engine VS The-Red-Sun-Sets-Over-the-Fields-of-Grain
- glide engine VS Raylib
- glide engine VS 2048-swiftui
- glide engine VS AssetImportKit
- glide engine VS ShogibanKit
- glide engine VS SwiftFortuneWheel
- glide engine VS SKTiled
- glide engine VS Fischer
- glide engine VS ImagineEngine
- glide engine VS BWCollectionView
Glide engine Alternatives
Similar projects and alternatives to glide engine
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The-Red-Sun-Sets-Over-the-Fields-of-Grain
An iOS game about guilt and farming. Voted "Best Subversion of Pop Culture"
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Raylib
A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go! (by STREGAsGate)
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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AssetImportKit
Swift framework for loading various 3d models in SceneKit
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ShogibanKit
ShogibanKit is a framework (not yet) for implementing complex Japanese Chess (Shogii) in Swift. No UI, nor AI.
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SwiftFortuneWheel
The ultimate spinning wheel view that supports dynamic content and rich customization.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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ImagineEngine
A project to create a blazingly fast Swift game engine that is a joy to use 🚀
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glide engine reviews and mentions
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Does anyone use Sprite/Scene Kit?
Im working as iOS dev, and also wanted to create some games in my spare time, so I choose SpriteKit, its pretty good framework, you can easily make nice 2D games. If you want to create top down game I recommend to take a look for this https://github.com/mfessenden/SKTiled its very helpful when you want create your levels, much better than Xcode one, and also check this https://github.com/cocoatoucher/Glide its created mostly for platformers but you can use it also for top down RPG for example. If you have basic knowledge of swift you will create games very fast and easy, and you will only optimize it for iOS so it will be easier to handle errors etc.
Stats
cocoatoucher/Glide is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of glide engine is Swift.