CyberFSR2
Proton
CyberFSR2 | Proton | |
---|---|---|
47 | 1,448 | |
612 | 22,890 | |
- | 1.8% | |
5.1 | 9.5 | |
9 months ago | 4 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CyberFSR2
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Intel Strives to Make Path Tracing Usable on Integrated GPUs
Besides, since DLSS is in a DLL, you can actually replace the DLSS DLL with an FSR DLL such as this and make most DLSS games work with FSR. The reason it's not talked about much is because FSR is inferior.
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AMD FSR3 being driver-side would not work on NVIDIA GPUs
Let me break it down for you. With games that use the standard (NGX) implementation of DLSS, you can use DLSS2FSR to replace the DLSS .dll with FSR, enabling it to run on non-Nvidia cards.
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Red Dead Redemption 2 Performance Optimization Guide + Optimized Settings
How well does FSR2 work here? If it doesn't work well, are there ways of improving it's quality via CyberFSR?
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Lego Builder's Journey: Ray Traced Optimized Settings
While I couldn't test it on my GPU, DLSS apparently works pretty well on GPUs that support it. The FSR in-game at the moment is basic FSR 1.0, which works well enough at high resolutions with some of the post FX enabled (Panini Projection, Chromatic Aberration ect). I haven't been able to get the FSR2 mod to work in this game yet, any tips would be appreciated!
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[HUB] Nvidia's DLSS 2 vs. AMD's FSR 2 in 26 Games, Which Looks Better? - The Ultimate Analysis
It's similar with FSR: https://github.com/PotatoOfDoom/CyberFSR2
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AMD Legion 7 hitting 90c ((NEW!)) on Cyberpunk 77 on High Graphics
By the way thin will be a little random but you can try this on windows to get DLSS on cyberpunk with amd card (convert DLSS on FSR 2.0) https://github.com/PotatoOfDoom/CyberFSR2 I don’t know the type of performance you have with AMD.
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I find it hard to justify going for an AMD GPU again
And a about fsr if the game don’t supported and run on proton you can force fsr 1.0 (wine only support fsr 1.0). And the hack will be comming to native Linux game in case of Linux native but Linux will be receiving fsr2.1 (https://github.com/GPUOpen-Effects/FidelityFX-FSR2/pull/60#issuecomment-1452817440), thanks amd to make open source. I know a hack exist that covert DLSS into FSR you can try on game only work with DLSS (https://github.com/PotatoOfDoom/CyberFSR2) your problems can be solve with a bit of tweaking and searching.
- Digital Foundry: Returnal PC - DF Tech Review - Optimised Settings, PS5 vs PC Comparisons + More
- I compiled FSR 2.2 dll's (DX12 & Vulkan)
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Nvidia RTX 4070 Ti seems to be outselling both AMD RDNA 3 GPUs
There's already mods that convert the DLSS to FSR to use on other GPUs: https://github.com/PotatoOfDoom/CyberFSR2
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
DL2FSR2 - FidelityFX Super Resolution 2.0 for Dying Light 2
lutris - Lutris desktop client
FSRCNN-TensorFlow - An implementation of the Fast Super-Resolution Convolutional Neural Network in TensorFlow
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
RDRFSR2 - FidelityFx Super Resolution 2.0 for Red Dead Redemption 2
dxvk-async
gta5_fsr - This mod replaces original Grand Theft Auto V upscaler with FidelityFx Super Resolution 1.0
mf-install - Media Foundation workaround for Wine
Anime4K - A High-Quality Real Time Upscaler for Anime Video
yuzu - Nintendo Switch emulator
aliasIsolation - Anti-aliasing mod for Alien: Isolation
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]