Crowbar
CompilePal
Crowbar | CompilePal | |
---|---|---|
40 | 36 | |
591 | 210 | |
- | - | |
0.0 | 7.5 | |
12 days ago | 3 days ago | |
Visual Basic .NET | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
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Crowbar
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I need help making a custom hoodie for free for Cry of Fear steam version.
To edit the textures, you can use Paint.NET (https://www.getpaint.net/), and for decompiling and compiling, use Crowbar (https://github.com/ZeqMacaw/Crowbar/releases).
- I want to add my own custom screens for the TV head model
- where can i downlode mdl files or how can i convert other 3d files to mdl
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I'm making a source mod and the hl2 maps are still playable in the console. Is there any way to get rid of these?
If you use the Crowbar tool you can extract files from VPK's.
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Model browser crashes hammer often after copying Portal 2 assets to TF2
TF2 and Portal 2 are different branches of Source. the models don't always work well when just dragging and dropping. crowbar can decompile and recompile entire folders of models at once
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Is there any place I could get the model for Heavy's Tomislav weapon?
You will need VTFEdit for the textures, GCFScape for extracting, Crowbar for decompiling the model and Blender Source Tools for importing the model.
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How to re-compile models to mdl
Crowbar is the go to compiler helper https://steamcommunity.com/groups/CrowbarTool
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Any L4D1 Models?
it a program/modding, where you can create custom models. but i do recom learn how to use it, heres the official group: https://steamcommunity.com/groups/CrowbarTool
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Is it possible to import stuff from csgo into HL2?
Most models from CS:GO are in Left 4 Dead 2 so I recommend looking for them there first because the conversion is easier; for de/recompiling use Crowbar
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CSGO Models
Use GCFScape to export the .mdl from the CS:GO VPK (in the "csgo" root directory) and use Crowbar to decompile into .smd. You can then use Blender Source Tools to open the files in Blender, where they can be exported to .obj or .fbx if necessary.
CompilePal
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Why is Hammer notorious for being a pain in the ass?
Warmly recommending to pair hammer++ with Slammin' source mapping tools(compilers) and compilepal.
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Massive ERROR boxes in my CSGO map
Error boxes means missing props - you need to pack your custom assets into your bsp. I recommend compile pal though other options are available (pakrat/packbsp/vide)
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How to put custom textures into a map and pack them
compilepal can be used to pack assets into the bsp.
- So... what's the mapmaking process look like these days?
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HELP! HAMMER++ FOR TF2 IS BROKEN!
You can also just use Compilepal for compiling your maps https://github.com/ruarai/CompilePal
- Tips and Tricks?
- I just found out about Hammer++, and it's great, but it crashes when it compiles. (CS:S)
- THE STUPID FUCKING COMPILE WINDOW DOESNT SHOW UP
- Anything I can do to make this area look better? (Not sure why there’s weird shadows on the roof)
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Having trouble compiling numerous directories to CS:GO's Hammer editor. Solutions?
Download CompilePal if don't already have it (you may need a pre-release version for CS:GO, since the last "stable build was 3 years ago and stuff might have changed)
What are some alternatives?
SourceIO - SourceIO is an Blender(3.4+) addon for importing source engine textures/models/maps
realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity
Plumber - A Blender addon for importing Source 1 engine maps, models, materials and textures. This addon makes it possible to import full CS:GO, TF2, CS:S or other Source 1 game maps into Blender.
Source2Roblox - A toolset that can 100% automatically port Source Engine levels into clumps of Roblox assets and models.
TR2Main - Tomb Raider II Injector Dynamic Library
demoinfo - A library to analyze CS:GO demos in C#
BlenderSourceTools - The Blender Source Tools add Source engine support to Blender, the free 3D modelling suite.
bspsrc - A Source engine map decompiler
TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.
mixed-initiative-procedural-dungeon-designer - A unity3d tool which designs dungeon maps based on a level designer's preferences
UtinyRipper - GUI and API library to work with Engine assets, serialized and bundle files
azure.datafactory.tools - Tools for deploying Data Factory (v2) in Microsoft Azure