Crinkler
4klang
Crinkler | 4klang | |
---|---|---|
7 | 4 | |
1,018 | 272 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 2 years ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
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Crinkler
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help packing sound in <4k
I also tried crinkler, got it to link but the executable does apparently nothing.
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C vs. ASM: Making the Smallest Windows App
Crinkler - https://github.com/runestubbe/Crinkler
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Show HN: Micro LZMA decoder (x86 assembly code golf)
Crinkler [1] is a popular compressor-linker for 1--8 KB demos and its decompressor (partially embedded in a PE header) is probably around 1--200 bytes. Later efforts like oneKpaq [2] also have a comparable decompressor size.
If you don't mind a shameless plug and a slightly larger decompressor (about 500 bytes in JS) for better compression, my Roadroller [3] might fit the bill as well.
[1] https://github.com/runestubbe/Crinkler
[2] https://github.com/temisu/oneKpaq
[3] https://lifthrasiir.github.io/roadroller/
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Source code for 4kb demoscene production “Elevated” released (2016)
Crinkler, the compressing linker, is really interesting. This link inadvertently shows the file_id.diz for Crinkler rather than anything relevant to the rest of Elevated; but honestly I always found the Crinkler stuff to be fascinating.
The project lives on today: https://github.com/runestubbe/Crinkler and http://crinkler.net/
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Making our own executable packer (using Rust)
A somewhat similar project is Crinkler, a compressing linker.
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UPX anti-unpacking techniques in IoT malware
Crinkler is designed to help make extremely small EXE files (such as around 4K in size), and replaces the Link step in building a program. It uses otherwise unused space in the EXE header, and uses a different method than the typical way to import DLL functions.
4klang
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help packing sound in <4k
I had a deeper look at 4klang, it looks like it's not really taking care of sound output, it's "only" creating the sounds and filling a buffer (I might be wrong, that level of assembly is soooooo over my head. still damn interesting to read, tho)
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Is there an audio equivalent of SVG?
Another thing that comes very close is this: https://github.com/hzdgopher/4klang This is a synth supposed to produce a size-compact output suitable for demos and similar scenarios. It does not create a XML (merely the opposite) but the main point is that the principles are close to what you are describing.
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Creating procedural audio for demos
Two resources that spring to mind are 4klang and this old article series by kebby that doesn't seem to be online any longer. Mirrored here.
What are some alternatives?
tinyrenderer - A brief computer graphics / rendering course
element - Element Audio Plugin Host
64klang - Official 64klang repository
aeolus_plugin - Pipe organ synthesizer (VST plugin)
oneKpaq - PPM compressor with a 128 bytes short decompressor
ShaderPiPFX - HLSL live player. Compile and play your HLSL shader automatically.
micro-lzmadec - Micro LZMA decoder
OTTO - Sampler, Sequencer, Multi-engine synth and effects - in a box! [WIP]
upx - UPX - the Ultimate Packer for eXecutables
traKmeter - Loudness meter for correctly setting up tracking and mixing levels (gain staging).
RegPack - Self-contained packer for size-constrained JS code