Cradle | xshell | |
---|---|---|
3 | 10 | |
292 | 637 | |
- | - | |
0.0 | 5.0 | |
over 2 years ago | 21 days ago | |
C# | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cradle
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Twine is an open-source tool for telling interactive, nonlinear stories
Twine is nice, I am using it to create the story for a game with visual novel elements in Unity.
I'm using a heavily modified version of Cradle[0] and it works great.
However, I personally had a bad experience while trying to contribute to Twine. I encountered a severe bug that made me lose all my stories and only happens if you have Twine in another language than English. I read the code, identified the issue, wrote a detailed issue and sent a PR[1]. I got no answer until a year later saying "not applicable anymore" since the app basically got a rewrite.
At least I'm happy a lot of it got rewritten however it still seems as unstable as before, with random crashes and stories that can disappear on their own.
[0] https://github.com/daterre/Cradle
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Is there an easier way to script a game with alternate endings based on choices?
But apparently people have made plugins to do it with vanilla twine too.
- Tutorials for what is basically a text adventure with images?
xshell
- Hey Rustaceans! Got a question? Ask here (17/2023)!
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would you use rust for scripting?
Just a few minutes ago I learned about https://github.com/matklad/xshell and it looks nice!
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Rust for Web Development | An Honest Evaluation
For developer-oriented stuff, there's tools like xshell and cargo-xtask. For operator tasks that need to run in a deployed environment, it's not usually a big lift to add CLI subcommands to your binary. It's certainly more boilerplate and inertia than doing stuff in a live REPL, though, and sometimes difficult to recommend for truly one-off situations.
- Started using Rust for scripting
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Rust as bash scripting replacement?
how was your experience with trying to use [xshell](https://github.com/matklad/xshell/) as a shell script replacement? was the boilerplate worth it?
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How to improve my Rust workflow?
Also xshell might be helpful here https://github.com/matklad/xshell
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Rust Support in the Linux Kernel
* time to compile whatever syn generated
I didn’t do a super thorough studies of things, but my impression is that 2, performance of syn itself, is rarely an issue. Most of the time it is 1) (and the associated problem of decreased build parallelism because half of the crates wait for syn to compile) and 3).
To get a feeling how costly a simple proc macro is, run this benchmark: https://github.com/matklad/xshell/blob/4e5090e9f79baeed1037b....
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cradle: Run child processes with ease
This is an API vulnerable to shell injection. I think it’s relatively important to design command-running libraries which don’t re-introduce the possibility of this error into Rust. The fix here is to ensure that the string is a compile-time string, and, preferably, even lex it at compile time. See xshell for an example of ergonomic and safe API here: https://github.com/matklad/xshell.
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The Plan for the Rust 2021 Edition
Note that “lexer level” proc macros, which don’t parse rust code, and which don’t generate a ton of Rust code, could be pretty light weight on compile times. Here’s a benchmark one can run to measure that: https://github.com/matklad/xshell/blob/master/tests/it/main.rs#L376
What are some alternatives?
twinejs - Twine, a tool for telling interactive, nonlinear stories
rfcs - RFCs for changes to Rust
twine - Utilities for interacting with PyPI
compiler-explorer - Run compilers interactively from your web browser and interact with the assembly
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
rust - Empowering everyone to build reliable and efficient software.
awesome-rust - A curated list of Rust code and resources.
hashira-templates - Starter templates for hashira
GameDevTutorials - Houses various game development tutorials and resources.
evcxr
twison - A Twine 2 story format that provides JSON export
gccrs - GCC Front-End for Rust