Control-Surface
JUCE
Control-Surface | JUCE | |
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16 | 105 | |
1,153 | 6,116 | |
- | 1.6% | |
9.1 | 9.5 | |
22 days ago | 7 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Control-Surface
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Just got an Arduino kit, what are some simple projects that would help me learn coding and be useful with my modular synthesizers?
I was in a similar boat to you, though I have a lot of experience programming outside of the arduino/midi controller context. I was pretty happy to just use https://github.com/tttapa/Control-Surface as a library to handle connecting an arduino with a pot to my PC as a midi controller. The docs and examples the codebase has were very useful.
- I think this relates to this sub as it is controlling a synth and I need all the help I can get tyia
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DIY Midi Controller
Wow, what a pretty project! If you end up expanding this, you might look at the Control-Surface lib; seems like it's made for this kind of thing.
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Ask HN: Unconventional Use of MIDI?
https://github.com/tttapa/Control-Surface
I've been working on this beasty project together with a friend. We did some liveshows back then and decided that we needed some more control gear. But not just a laptop focusing launchpad, we wanted to forget there was even a laptop (or other hardware) attached to this controller, so that all our attention and focus would be on the music and the crowd, and above all: we wanted something that would instantly announce your presence on stage.
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CC midi controller with approx 37 knobs!?
I used this library with an Arduino and several multiplexers. It worked very well and was easy to use. https://github.com/tttapa/Control-Surface
- Hello my fellow logic lovers, I have a question. What is the best DAW-Controller for logic, or would you recommend getting an iPad and using logic remote?
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teensy 4.0. I think I have a debounce issue. I don't know how to add it to my code.
Should be fixed in https://github.com/tttapa/Control-Surface/commit/eb7a468a0a73584b93be16d978404b25401ce66f, you can increase the SELECT_LINE_DELAY constant if necessary.
- How do I essentially go from button to sound?
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My open-source synth/sampler/sequencer/DAW-in-a-box: The LMN-3
The PCB was an entirely new endeavour for me, but it was essential in making the project footprint as small as possible. Never done any kind of electronics design outside of hobbyist arduino stuff and the initial prototype. I used [KiCAD 6] to design the PCB. KiCAD might be the single greatest GUI-based open-source software I have ever used, its a shame FreeCAD is so far behind it in terms of stability. It is also free and open source. I went with a simple 2 layer design with all through-hole components to keep things as simple as possible so people didnt have to mess around with heat guns or toaster ovens to solder the board. It turned out great. I also elected to use a teensy to do the heavy lifting. Sticking to an arduino platform means its a lot easier for people to contribute to the firmware. It also meant I could use the greatest arduino library ever written, Control Surface. Control surface is what makes it so easy to write the midi logic for the firmware. It is the backbone of the firmware and really is incredible.
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Sloowly modifying a Cordovox CG4 for MIDI
Take a look at tttapa's control surface github! It's an extremely robust MIDI library so all you really need is a little Arduino/C knowledge and you should be able to get the inputs worked out. I'm a little fuzzy in my output understanding with MIDI, but this library supports that too! Understanding Keyboard matrices isn't hard once you wrap your head around the basics (I recommend looking up computer keyboard handwiring guides and/or qmk as there's a lot there and the wiring is the same)
JUCE
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3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
Personally, I started by writing externals for Pure Data, then started to contribute to the care. Later I took the same path for SuperCollider.
The more typical path, I guess, would be to start with simple audio plugins. Have a look at JUCE (https://juce.com/)!
Realtime audio programming has some rather strict requirements that you don't have in most other software. Check out this classic article: http://www.rossbencina.com/code/real-time-audio-programming-...
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Anyone know anyone that creates plugins?
Check out https://juce.com in the meantime
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Modern C++ Programming Course
You can definitely start putting C++ into your embedded projects, and get familiar with things in an environment in which you're already operating. A lot of great C++ code can be found with motivated use of, for example, the platformio tooling, such that you can see for yourself some existing C++ In Embedded scenarios.
In general, also, I have found that it is wise to learn C++ socially - i.e. participate in Open Source projects, as you learn/study/contribute/assist other C++ developers, on a semi-regular basis.
I've learned a lot about what I would call "decent C++ code" (i.e. shipping to tens of thousands, if not hundreds of thousands of customers) from such projects. I would suggest finding an open source C++ project, aligned with your interests, and study the codebase - as well as the repo history (i.e. gource) - to get a productive, relatively effortless (if the interests align) boost into the subject.
(My particular favourite project is the JUCE Audio library: https://juce.com/ .. one of many hundreds of great projects out there from which one can also glean modern C++ practices..)
- Ardour 8.0 released
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What programming languages do you recommend starting with regarding audio visual programming/audio software development?
Respect for the others here who recommend C but I think they’re possibly masochists. If anything JUCE, which uses C++ is in my opinion far more approachable.
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How have you used coding in your setup?
Here's a link to their website: https://juce.com/
- xcode or visual studio?
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Anyone here have experience writing VST audio plugins in C++, or 'wrapping'/converting a VST to an AU plug-in?
It seems like most audio plug-ins are built in C++ inside an audio coding program called JUCE, so maybe if I could open up the exisiting code inside that and then output it as an AU instead of a VST that could work.
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Common Audio Production
C++ has https://juce.com/, I think.
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Apple Logic Pro Ruleface
Open source rule https://juce.com/
What are some alternatives?
Arduino-AppleMIDI-Library - Send and receive MIDI messages over Ethernet (rtpMIDI or AppleMIDI)
Qt - Qt Base (Core, Gui, Widgets, Network, ...)
Control-Surface-Motor-Fader - Arduino motorized fader controller, and example code for integration with the Control Surface library.
iPlug2 - C++ Audio Plug-in Framework for desktop, mobile and web
HelloDrum-arduino-Library - This is a library for making E-Drum with arduino.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Arduino-USBMIDI - Allows a microcontroller, with native USB capabilities, to appear as a MIDI device over USB to a connected computer
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
arduino_midi_library - MIDI for Arduino
audiogridder - DSP servers using general purpose computers and networks
ILI9488_STM32 - Port of 3.5 Inch RPI Display with ILI9488 controller on STM32CubeIDE
Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.