Complete-Fire-Red-Upgrade
pokeemerald-expansion
Complete-Fire-Red-Upgrade | pokeemerald-expansion | |
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23 | 30 | |
516 | 273 | |
- | 4.1% | |
0.0 | 0.0 | |
about 1 year ago | about 10 hours ago | |
C | C | |
GNU General Public License v3.0 or later | - |
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Complete-Fire-Red-Upgrade
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I created a Complete FireRed Generator in Docker!
I came across Skeli789's Complete FireRed Upgrade hack and really just wanted to play the base hack without any additional modifications. The instructions seemed straightforward enough, but I really didn't want to have to install additional software for a one-time use, and I wasn’t really sure how to set up the offsets or if I even needed to. I really just wanted to be able to run a simple script, create the rom, and play! So I set out to make compiling just the base hack itself simple for me and everyone else!
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HexManiacAdvance now includes a map editor!
Do you think HMA would work with a rom that's been patched with the Complete Fire Red Upgrade that was used to make Pokemon Unbound?
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So I made a TON of changes to Route 2 on Fire Red and after saving I can no longer open the rom? I don't know why it's doing this so I'm wondering if anyone here knows?
Definitely definitely look at doing your project as a decomp using pokefirered or The Complete Fire Red Upgrade.
- Pokemon Romhacks under 16mb.
- ik everybody has been ganging up on radical red but i want to say something as well
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is this a good stat for azumarill or should i find another? most of my pokemon have 150 on at least one stat at lvl 50 and this one looks pretty weak to me.
The Battle engine is custom. Should use Gen VIII movesets though.
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Pokémon Sprites on stream
But the "Dray Hacks" From the ROM hack author Drayano (the author behind Storm Silver, Sacred Gold and others) seem to work with Pokélink absolutely fine. Unlike ROM hacks like Pokémon Unbound and Radical Red for example. Reason: Adding support for new games/ROM hacks and/or new main-series titles requires a lot of time and effort. (We're talking many months, full time - for example) I can go deeper into this if you want, but hopefully this explains enough for now :stuck_out_tongue: This is due to the fact that Drayano rom hacks changes aspects (such as story-line, IVs and EVs) things within the game - but doesn't change how the game stores data in memory when playing through the game! As opposed to how ROM hacks such as Radical Red change where the data for the game, is stored in memory during game-play. (If you want a deep-dive, these two Rom Hacks use a modification for Fire red called CFRU https://github.com/Skeli789/Complete-Fire-Red-Upgrade which changes a lot in game)
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Is it possible to install the complete pokemon fire red upgrade on mobile?
I'm guessing you're talking about this romhack based on a decomp project? https://github.com/Skeli789/Complete-Fire-Red-Upgrade
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Pokémon Unown v0.8 release (FireRed, Dynamic Randomization, Jessie & James, Built-in Nuzlocke, Sadlocke, 900+ Pokémon, Hisui, Automated heal)
CFRU's AI and quality of life
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Question About Pokemon ROM Hack Limitations
There is also the CFRU (Unboud and Radical Red are made with it). It is C code that is injected into the fire red rom and edited with normal binary tools.
pokeemerald-expansion
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Battle Hacktory (Battle Factory ROM Hack) Devlog 1 | Comment Feature Requests Below
Overview: The Battle Hacktory aims to enhance and expand upon the vanilla Battle Factory experience using RHH's pokeemerald Expansion v1.6.2 https://github.com/rh-hideout/pokeemerald-expansion/. For those unfamiliar, the Battle Factory is a draft format where you pick 3 Pokémon from a draft of 6 Pokémon with the goal of making the best team possible to win 7 consecutive battles. After each victory, you will have the opportunity to trade one of your rentals with one from the defeated trainer. In addition to this, you get some scouting information about your next opponent's team allowing you the ability to counter-team your opponent to an extent. This mechanic allows players to gradually build a formidable team as they progress through sets of 7 battles.
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Dynamax Demo in Emerald Decomps
This is a demo for an implementation of Dynamax for RHH's next update to pokeemerald-expansion! Raid Battles haven't been made yet, but are on the way.
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What is the current state of tools for gen 3 rom hacking?
Definitely decomps. The games have been completely broken down and rewritten in C code so you have the ability now to edit anything directly with C rather than all the hex editing that was required before. PoryMap is a new mapping tool to go along with the decomps that’s much better than AdvanceMap. Along with the link already provided here’s another about the Emerald decomp specifically: https://github.com/rh-hideout/pokeemerald-expansion
- What is and isn't possible with Emerald ROM hacks?
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Bi-Weekly Questions Thread
Link here: https://github.com/rh-hideout/pokeemerald-expansion/tree/battle_engine
Not sure if there are any new effects but pokeemerald-expansion does assign contest effects to all added moves.
Are you talking about the one with SacredAlmighty? It is some custom version of Emerald decomp as far as I can tell, probably based around RH-Hideout’s Pokeemerald Expansion.
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Question About Pokemon ROM Hack Limitations
You can look at the pokeemerald decomp. Instead of using binary tools like Adcance Map and HMA you are editing the source code with a simple text editor and porymap. The pokeemerald has everything up to gen8 (mons, moves, abilities). An example hack that was made with the decomp is Inclement Emerald.
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Anyone want to learn how to create Pokemon Romhacks?
One of the benefits of the decomp projects is that people host their work on GitHub and there are a ton of open source feature branches that are available for you to merge into your project. For example the pokeemerald-expansion adds Mega Evolution, Primal Reversion, Fairy Type, Physical Special split, Alolan forms, all Pokemon and items and TMs and abilities up to Gen 8. All in a project base that you can build off of and create your own hack with. Its crazy.
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I ported the Slate System from BDSP into Pokémon Emerald
Oh sorry, that was all the work of the rh-hideout community who have ported much of the later gen battle mechanics into an emerald decomp expansion project
What are some alternatives?
pokefirered - Decompilation of Pokémon FireRed/LeafGreen
pokeemerald - Decompilation of Pokémon Emerald
PokemonGameEditor - An all in one tool started in 2010 by Gamer2020 for hacking the Game Boy Advanced Pokemon games.
Trainer-Editor - A trainer editor for the 3rd generation Pokémon games.
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
pokecrystal-speedchoice - Repo for v7 and later of Crystal Speedchoice, a "Speedrunner's choice" mod of gen2.
pokeemerald-speedchoice
porymap - Map editor for pokeemerald, pokefirered, and pokeruby
DS-Pokemon-Rom-Editor - New DS Pokemon ROM Editor, based on Nømura's 2020 edition. Expanded with loads of new features, bugfixes and better usability.