ComLightInterop
zig
ComLightInterop | zig | |
---|---|---|
8 | 816 | |
44 | 30,773 | |
- | 3.2% | |
4.2 | 10.0 | |
6 months ago | 5 days ago | |
C# | Zig | |
MIT License | MIT License |
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ComLightInterop
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Swig – Connect C/C++ programs with high-level programming languages
I have once made something remotely similar, to interop between C++ and C#: https://github.com/Const-me/ComLightInterop
I took different approach. Because I only needed to support these two languages, there’s no separate interface definition language, and no code generator for interfaces. Instead, users are expected to write both language projections manually.
Then there’s a runtime code generator on the .NET side of the interop which builds runtime callable proxy types for interfaces implemented in C++, also virtual tables for C# objects consumed by C++.
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C# 11 Preview Updates – Raw string literals, UTF-8 and more
It’s pretty fast. Likely reason for that, MS designed both language and runtime this way since version 1.0. They needed that for their Windows Forms which consumes huge chunk of WinAPI.
I benchmarked a while ago when testing this library https://github.com/Const-me/ComLightInterop#performance On the computer I was using at that time (probably Ryzen 5 3600 CPU) the overhead was 15-20 nanoseconds per call.
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Mach v0.1 – cross-platform Zig graphics in ~60 seconds
That thing is COM, which is a small subset of C++ ABI. Technically it’s about the same as on Windows, i.e. C ABI with extra first argument for this pointer.
Once upon a time I made this library https://github.com/const-me/comlightInterop/ The native side of the interop is idiomatic C++, here’s an example https://github.com/Const-me/ComLightInterop/blob/master/Demo... The C# side of the interop is implemented through the built-in C interop, here’s the relevant part of the library https://github.com/Const-me/ComLightInterop/blob/master/ComL... I’ve tested Linux version of that library on AMD64, ARMv7, and ARM64 CPUs, but only with gcc compiler on the native side.
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COM+ Revisited
I like many parts of COM, but I believe that example mostly demonstrates bad parts, with IDL, registrations, and over-engineered support libraries.
There's nothing wrong with exporting factory functions from DLLs. Microsoft does it all the time, APIs like Direct3D, DirectDraw and Media Foundation don't come with type libraries are they aren't registered anywhere.
Speaking about support libraries, I once made my own: https://github.com/Const-me/ComLightInterop/tree/master/ComL... Compare examples from that article with this one: https://github.com/Const-me/ComLightInterop/blob/master/Demo... That source file is the complete DLL which implements a minimalistic COM object.
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The Serde Rust Framework
> Does it feel "brittle" to use
Yes and no.
No because when you try to do unsupported things like calling a method on an object which doesn’t support one, you gonna get an appropriate runtime exception.
Yes because if you fail lower-level things like local parameter allocation, you gonna get an appropriate runtime exception but that one is (1) too late, I’d prefer such things to be detected when you emit the code, not when trying to use the generated code (2) Lacks the context.
Overall, when I can I’m using that higher-level System.Linq.Expressions for runtime codegen. Things are much nicer at that level. I only using the low-level thing when I need to emit new types, like there: https://github.com/Const-me/ComLightInterop/blob/master/ComL...
- Weird
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Building a shared vision for Async Rust
> Do you have any good resources on writing dlls to consume via .net like you’re talking about?
For C APIs i.e. functions, structures and strings, the good resource is Microsoft documentation, the support is built-in, see “Consuming Unmanaged DLL Functions” section: https://docs.microsoft.com/en-us/dotnet/framework/interop/
For COM APIs i.e. sharing objects around see this library + demos: https://github.com/Const-me/ComLightInterop It’s only really needed on Linux because the desktop version of the framework has COM support already built-in, but it can be used for cross-platform things just fine, I tested that quite well i.e. not just with these simple demos.
> How do you deal with the managed memory when using the gc from .net
Most of the time, automatically.
When you calling C++ from C#, the runtime automatically pins arguments like strings or arrays. Pinning means until the C++ function returns, .NET GC won’t touch these things. This doesn’t normally make any copies: C++ will receive raw pointers/native references to the .NET objects.
Sometimes you do want to retain C# objects from C++ or vice versa i.e. keep them alive after the function/method returns. An idiomatic solution for these use cases is COM interop. IUnknown interface (a base interface for the rest of COM interfaces) allows to retain/release things across languages.
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Experimental Nintendo Switch Emulator written in C#
C++ interop is not supported in modern .NET out of the box, but wasn't too hard to implement as a library: https://github.com/Const-me/ComLightInterop
zig
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Memory-mapped IO registers in Zig. (2021)
There is an issue proposing this approach: https://github.com/ziglang/zig/issues/4284
- Zig Programming Language
- Zig Language 0.12 Release
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Zig 0.12.0 Release Notes
https://github.com/ziglang/zig/issues/224
e.g.:
> > When debugging/prototyping, it's useful to comment out a line without having to refactor, e.g.
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How to Write a PHP Extension with Zig?
When writing code in a scripting language, sometimes you need that extra bit of performance (or maybe an async feature from Zig).
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Bun - The One Tool for All Your JavaScript/Typescript Project's Needs?
NodeJS is by no means a slow runtime, it wouldn’t be so popular if it was. But compared to Bun, it’s slow. Bun was built from the ground up with speed in mind, using both JavascriptCore and Zig. The Bun team spent an enormous amount of time and energy trying to make Bun fast, including lots of profiling, benchmarking, and optimizations.
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Bun 1.1
ntdll.dll!RtlUserThreadStart()
There are valid reasons to use APIs from NTDLL. Where I disagree with zig#1840 is the idea that it is always better to use NTDLL versions of API. Every other software ecosystem uses the standard Win32 APIs and diverging from that without a good reason seems like a good way to have unexpected behavior. One concrete example is most users and programmers expect Windows to redirect some file system paths when running on WOW64. But this is implemented in Kernel32, not ntdll.
https://github.com/ziglang/zig/issues/11894
- Zig, Rust, and Other Languages
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Nanos – A Unikernel
Zig also has an IRC channel on libera (#zig) that is moderated by Andrew Kelley.[1]
[1] https://github.com/ziglang/zig/wiki/Community
- Ask HN: What Underrated Open Source Project Deserves More Recognition?
What are some alternatives?
Ryujinx - Experimental Nintendo Switch Emulator written in C#
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
miniserde - Data structure serialization library with several opposite design goals from Serde
Odin - Odin Programming Language
mach - zig game engine & graphics toolkit
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
sapio - A Bitcoin Programming Language
rust - Empowering everyone to build reliable and efficient software.
pfr - std::tuple like methods for user defined types without any macro or boilerplate code
go - The Go programming language
mach-glfw-vulkan-example - mach-glfw Vulkan example
ssr-proxy-js - A Server-Side Rendering Proxy focused on customization and flexibility!