Mach v0.1 – cross-platform Zig graphics in ~60 seconds

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  1. ComLightInterop

    Cross-platform COM interop library for .NET Core 2.1 or newer

    That thing is COM, which is a small subset of C++ ABI. Technically it’s about the same as on Windows, i.e. C ABI with extra first argument for this pointer.

    Once upon a time I made this library https://github.com/const-me/comlightInterop/ The native side of the interop is idiomatic C++, here’s an example https://github.com/Const-me/ComLightInterop/blob/master/Demo... The C# side of the interop is implemented through the built-in C interop, here’s the relevant part of the library https://github.com/Const-me/ComLightInterop/blob/master/ComL... I’ve tested Linux version of that library on AMD64, ARMv7, and ARM64 CPUs, but only with gcc compiler on the native side.

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  3. mach-glfw-vulkan-example

    Discontinued mach-glfw Vulkan example [GET https://api.github.com/repos/thedeadtellnotales/mach-glfw-vulkan-example: 404 - Not Found // See: https://docs.github.com/rest/repos/repos#get-a-repository]

    Just wanted to say I love the style of your blog (especially the little diagrams), and am looking forward to future parts of the ECS series.

    Also, I've played around with the mach-glfw-vulkan (https://github.com/hexops/mach-glfw-vulkan-example) example and really enjoyed using it to learn about Vulkan. I think you make a good case for WebGPU, going to look through the resources you shared ASAP!

  4. mach

    zig game engine & graphics toolkit

  5. matrix.to

    A simple stateless privacy-protecting URL redirecting service for Matrix

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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