Cities
Procedural city & road placement (by Terasology)
PolyWorld
A world generator that is based on Voronoi diagrams (by Terasology)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cities
Posts with mentions or reviews of Cities.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-24.
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How to go about adding roads to a proc gen'd heightmap?
By far no tutorial, but we have a Cities module in r/Terasology that attempts to connect cities in a procedurally generated world by roads, as can be seen in this visualization (Github). The (messy) code can be found in the same repository Terasology/Cities.
PolyWorld
Posts with mentions or reviews of PolyWorld.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-24.
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How to go about adding roads to a proc gen'd heightmap?
Not sure if that helps in any way, but our Java implementation for the polygonal map gen can be found in Terasology/PolyWorld with the majority of the math in the delauny package. Maybe that's of any help to you, C# and Java may have enough similarities that it could be of help...
What are some alternatives?
When comparing Cities and PolyWorld you can also consider the following projects:
3DWorld - 3D Procedural Game Engine Using OpenGL
TerasologyLauncher - Terasology Launcher is the official launcher for the open source game Terasology.
MetalRenegades - A harsh western world with a robotic twist.
Adriana-System - Terminal game I call this game that because it can only be played on a Linux terminal.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Cubyz - Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
Terasology - Terasology - open source voxel world