PolyWorld
A world generator that is based on Voronoi diagrams (by Terasology)
MetalRenegades
A harsh western world with a robotic twist. (by Terasology)
PolyWorld | MetalRenegades | |
---|---|---|
1 | 1 | |
79 | 6 | |
- | - | |
3.8 | 3.7 | |
5 months ago | 4 months ago | |
Java | Java | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PolyWorld
Posts with mentions or reviews of PolyWorld.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-24.
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How to go about adding roads to a proc gen'd heightmap?
Not sure if that helps in any way, but our Java implementation for the polygonal map gen can be found in Terasology/PolyWorld with the majority of the math in the delauny package. Maybe that's of any help to you, C# and Java may have enough similarities that it could be of help...
MetalRenegades
Posts with mentions or reviews of MetalRenegades.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to visualize/understand layered terrain gen math?
Our GSOC student working on world generation for an old west styled world started using https://www.desmos.com/ to visualize the noise layering. You can find examples of this in - Terasology/MetalRenegades#151 for river generation (graph plot) - Terasology/MetalRenegades#155 for mesas (graph plot)
What are some alternatives?
When comparing PolyWorld and MetalRenegades you can also consider the following projects:
TerasologyLauncher - Terasology Launcher is the official launcher for the open source game Terasology.
Open-Realms-of-Stars - 4X Strategy game
3DWorld - 3D Procedural Game Engine Using OpenGL
Cities - Procedural city & road placement
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Cubyz - Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
Mini2Dx - A high-level cross-platform 2D game development API
Terasology - Terasology - open source voxel world
PolyWorld vs TerasologyLauncher
MetalRenegades vs Open-Realms-of-Stars
PolyWorld vs 3DWorld
MetalRenegades vs Cities
PolyWorld vs Cities
MetalRenegades vs TerasologyLauncher
PolyWorld vs FXGL
MetalRenegades vs Cubyz
PolyWorld vs Cubyz
MetalRenegades vs Mini2Dx
PolyWorld vs Terasology
MetalRenegades vs Terasology