How to visualize/understand layered terrain gen math?

This page summarizes the projects mentioned and recommended in the original post on /r/VoxelGameDev

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  • MetalRenegades

    A harsh western world with a robotic twist.

  • Our GSOC student working on world generation for an old west styled world started using https://www.desmos.com/ to visualize the noise layering. You can find examples of this in - Terasology/MetalRenegades#151 for river generation (graph plot) - Terasology/MetalRenegades#155 for mesas (graph plot)

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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