How to go about adding roads to a proc gen'd heightmap?

This page summarizes the projects mentioned and recommended in the original post on /r/proceduralgeneration

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
  • 3DWorld

    3D Procedural Game Engine Using OpenGL

  • Cities

    Procedural city & road placement

  • By far no tutorial, but we have a Cities module in r/Terasology that attempts to connect cities in a procedurally generated world by roads, as can be seen in this visualization (Github). The (messy) code can be found in the same repository Terasology/Cities.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • PolyWorld

    A world generator that is based on Voronoi diagrams

  • Not sure if that helps in any way, but our Java implementation for the polygonal map gen can be found in Terasology/PolyWorld with the majority of the math in the delauny package. Maybe that's of any help to you, C# and Java may have enough similarities that it could be of help...

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts

  • How to visualize/understand layered terrain gen math?

    1 project | /r/VoxelGameDev | 9 Aug 2021
  • Looking for opensource projects to contribute.

    3 projects | /r/opensource | 6 May 2023
  • Is this game dead? Also, how do you run? I can't figure it out.

    1 project | /r/Terasology | 1 May 2023
  • Terasology – open-source voxel world

    1 project | news.ycombinator.com | 8 Dec 2022
  • Thanks for the reminder Minecraft

    1 project | /r/kotakuinaction2 | 3 Dec 2022