Cities
Procedural city & road placement (by Terasology)
MetalRenegades
A harsh western world with a robotic twist. (by Terasology)
Cities | MetalRenegades | |
---|---|---|
1 | 1 | |
11 | 6 | |
- | - | |
0.0 | 3.7 | |
10 months ago | 4 months ago | |
Java | Java | |
Apache License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cities
Posts with mentions or reviews of Cities.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-24.
-
How to go about adding roads to a proc gen'd heightmap?
By far no tutorial, but we have a Cities module in r/Terasology that attempts to connect cities in a procedurally generated world by roads, as can be seen in this visualization (Github). The (messy) code can be found in the same repository Terasology/Cities.
MetalRenegades
Posts with mentions or reviews of MetalRenegades.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to visualize/understand layered terrain gen math?
Our GSOC student working on world generation for an old west styled world started using https://www.desmos.com/ to visualize the noise layering. You can find examples of this in - Terasology/MetalRenegades#151 for river generation (graph plot) - Terasology/MetalRenegades#155 for mesas (graph plot)
What are some alternatives?
When comparing Cities and MetalRenegades you can also consider the following projects:
3DWorld - 3D Procedural Game Engine Using OpenGL
Open-Realms-of-Stars - 4X Strategy game
TerasologyLauncher - Terasology Launcher is the official launcher for the open source game Terasology.
PolyWorld - A world generator that is based on Voronoi diagrams
Adriana-System - Terminal game I call this game that because it can only be played on a Linux terminal.
Cubyz - Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Mini2Dx - A high-level cross-platform 2D game development API
Terasology - Terasology - open source voxel world
Cities vs 3DWorld
MetalRenegades vs Open-Realms-of-Stars
Cities vs TerasologyLauncher
MetalRenegades vs PolyWorld
Cities vs Adriana-System
MetalRenegades vs TerasologyLauncher
Cities vs PolyWorld
MetalRenegades vs Cubyz
Cities vs FXGL
MetalRenegades vs Mini2Dx
Cities vs Terasology
MetalRenegades vs Terasology