Cities
Cubyz
Cities | Cubyz | |
---|---|---|
1 | 1 | |
11 | 355 | |
- | 6.5% | |
0.0 | 9.5 | |
10 months ago | 8 days ago | |
Java | Zig | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cities
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How to go about adding roads to a proc gen'd heightmap?
By far no tutorial, but we have a Cities module in r/Terasology that attempts to connect cities in a procedurally generated world by roads, as can be seen in this visualization (Github). The (messy) code can be found in the same repository Terasology/Cities.
Cubyz
What are some alternatives?
3DWorld - 3D Procedural Game Engine Using OpenGL
freecol - FreeCol: FreeCol is a turn-based strategy game based on the old game Colonization, and similar to Civilization. The objective of the game is to create an independent nation.
MetalRenegades - A harsh western world with a robotic twist.
TerasologyLauncher - Terasology Launcher is the official launcher for the open source game Terasology.
PolyWorld - A world generator that is based on Voronoi diagrams
Adriana-System - Terminal game I call this game that because it can only be played on a Linux terminal.
toxiclibs - Official master repo (Git version)
Terasology - Terasology - open source voxel world
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
Mindustry - The automation tower defense RTS