DS4Windows
inet256
DS4Windows | inet256 | |
---|---|---|
15 | 14 | |
429 | 133 | |
2.1% | 0.0% | |
8.8 | 4.6 | |
7 days ago | 10 months ago | |
C# | Go | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DS4Windows
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yuzu - Progress Report August 2022
And there was also a fork available in the last year while the original dev was on a hiatus.
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Controller Rumble not working on DS4
Personally I use CircumSpector's DS4Windows. It has restored rumble and lightbar passthru on my end. The lightbar passthru is kinda buggy but it kinda works.
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VR quality gyro aim with NO software, NO cameras, just plug and play with one wireless dongle. Tested reliable for more than a year with NO drift.
Thankfully, Jibb already redirects the newer fork if you look at the Release page or literally the first Paragraph of README.md. So unlike DS4Windows (which took 6-7+ years to tell folks to move over to Ryochan4 fork...which said fork been discontinued and someone else took over. Welcome to FOSS. 😋), it should be easy enough to head over to Electronicks fork.
- Dualsense Wireless Microphone &/+ Headphone support?
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PC players can now update their DualSense wireless controller with the latest firmware from Windows 11 and select Windows 10 devices, without connecting to a PS5.
Final note: DS4Windows hasn't been updated since August 2021. Another group forked it and they're rewriting a lot of it. There is no release yet and no release date planned.
- DS4Windows IS dead ?
- For those on PC. Best way to use controller on pc?
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Ask HN: Who Wants to Collaborate?
A couple of FOSS enthusiasts and myself have taken over the decade old game controller remapping tool DS4Windows (https://github.com/CircumSpector/DS4Windows) with the goal to rewrite major parts using latest dotnet patterns and technologies. There's still months worth of work left but despite being an ambitious task, it's quite doable and fun figuring out your way around someone else's massive code base. Join us if you like!
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Dualsense in-app battery indicator
The DS4Windows project is not dead. There is a new team working on it called CircumSpector, but it may take a while for a update to be released since they are focusing on "modernizing" the code so it's easier to maintain it in the future. There are lots of changes going on under the hood, but "user visible" changes for now.
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Will the Rumble get fixed anytime soon when using DS4 emulation?
This is not exactly true. Check CircumSpector's DS4Windows.
inet256
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Show HN: A version control system based on rsync
My approach to hosting with Got has been to make it easy and secure for users to host from any machine.
INET256 solves that problem nicely. If you have access to an INET256 network, then all you have to do is swap addresses and two Got instances can communicate.
https://github.com/inet256/inet256
Also, end-to-end encryption is table stakes. Any data that leaves the user needs to be encrypted in transit, and if it hangs around away from the user, at rest.
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Ask HN: What Are You Working on This Year?
I'm working on INET256, an API for secure identity based networking. The reference implementation, mesh256 is a mesh network using a distributed routing algorithm. There is also diet256, which is a centrally coordinated network with direct connections using QUIC over The Internet.
https://github.com/inet256/inet256
https://github.com/inet256/diet256
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SourceHut terms of service updates, cryptocurrency projects to be removed
Thanks for sharing RocketGit. This is the first time I've heard of it, and yes, it does look like a cool copyleft solution to self-hosted Git.
Another interesting option is Brendan Caroll's got[0], which allows sharing of repositories over INET256[1]. I'm sure there are other P2P approaches to Git, but this one just piqued my interest. Unfortunately it has a naming conflict with OpenBSD's Game of Trees[2].
[0] https://github.com/gotvc/got
[1] https://github.com/inet256/inet256
[2] https://gameoftrees.org/
- INET256 is a 256 bit network address space for p2p applications
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Ask HN: Who Wants to Collaborate?
I'm working on INET256, a 256 bit network address space for easily and securely connecting applications.
https://github.com/inet256/inet256
- The API is focused around sending and receiving messages to addresses derived from public keys.
- Each application can have its own stable address.
- Runs as a daemon process which is configured with peering information. Additional network nodes can be spawned through the API.
- Can easily support arbitrary routing algorithms through a well defined interface.
- A TUN device (similar to CJDNS or Yggdrasil) is included as a separate application. (The IP6 Portal)
https://github.com/inet256/inet256
Developers, applications, and end-users are under-served by the network layer. INET256 provides necessary features (stable addresses, encryption) to client applications, which usually have to reimplement those features themselves.
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Show HN: Got is like Git, but with an 'o'
There is an interface for address discovery [1] (finding transport addresses for peers you know about) and autopeering [2] (peering with peers you didn't know about beforehand). There is an unfinished branch for LAN broadcast discovery/autopeering. Contributions are definitely welcome here.
I had played around with a STUN transport, but the easiest way to connect has been to stand up a cloud VM with a static IP.
INET256 addresses use the same public key serialization as TLS, but they intentionally avoid the rest of the certificate infrastructure complexity. They make great leaves in a web of trust. You can sign them, or stick them in DNS records. And if you don't want to deal with any of that, fine, just swap addresses and you can communicate securely.
[1] https://github.com/inet256/inet256/blob/master/pkg/discovery...
- INET256: A 256 bit address space for peer-to-peer applications
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Spork: Peer-to-peer socket magic in the air
> To me, this is the future. I wish we had a set of APIs to allow connecting to a public key instead of an IP address
INET256 is working on exactly that. It's a set of APIs for connecting to addresses derived from public keys.
https://github.com/inet256/inet256
- INET256: A 256 bit address space for peer-to-peer hosts/applications
What are some alternatives?
DS4Windows - Like those other ds4tools, but sexier
platelet - Dispatch system for emergency volunteer couriers.
JoyShockMapper - A tool for PC gamers to play games with DualShock 4s, JoyCons, and Pro Controllers. Gyro aiming, flick stick.
adama-lang - A headless spreadsheet document container service.
GlosSI - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay
ipdr - 🐋 IPFS-backed Docker Registry
HidHide - Gaming Input Peripherals Device Firewall for Windows.
OpenBazaar - OpenBazaar 2.0 Server Daemon in Go
relevant_xkcd - A reccomender engine for relavent xkcd comics
roqr - QR codes that will rock your world
ScpToolkit - Windows Driver and XInput Wrapper for Sony DualShock 3/4 Controllers
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]