DS4Windows
JoyShockMapper
DS4Windows | JoyShockMapper | |
---|---|---|
15 | 12 | |
429 | 772 | |
2.1% | - | |
8.8 | 0.0 | |
7 days ago | 4 months ago | |
C# | C++ | |
MIT License | GNU General Public License v3.0 or later |
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DS4Windows
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yuzu - Progress Report August 2022
And there was also a fork available in the last year while the original dev was on a hiatus.
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Controller Rumble not working on DS4
Personally I use CircumSpector's DS4Windows. It has restored rumble and lightbar passthru on my end. The lightbar passthru is kinda buggy but it kinda works.
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VR quality gyro aim with NO software, NO cameras, just plug and play with one wireless dongle. Tested reliable for more than a year with NO drift.
Thankfully, Jibb already redirects the newer fork if you look at the Release page or literally the first Paragraph of README.md. So unlike DS4Windows (which took 6-7+ years to tell folks to move over to Ryochan4 fork...which said fork been discontinued and someone else took over. Welcome to FOSS. 😋), it should be easy enough to head over to Electronicks fork.
- Dualsense Wireless Microphone &/+ Headphone support?
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PC players can now update their DualSense wireless controller with the latest firmware from Windows 11 and select Windows 10 devices, without connecting to a PS5.
Final note: DS4Windows hasn't been updated since August 2021. Another group forked it and they're rewriting a lot of it. There is no release yet and no release date planned.
- DS4Windows IS dead ?
- For those on PC. Best way to use controller on pc?
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Ask HN: Who Wants to Collaborate?
A couple of FOSS enthusiasts and myself have taken over the decade old game controller remapping tool DS4Windows (https://github.com/CircumSpector/DS4Windows) with the goal to rewrite major parts using latest dotnet patterns and technologies. There's still months worth of work left but despite being an ambitious task, it's quite doable and fun figuring out your way around someone else's massive code base. Join us if you like!
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Dualsense in-app battery indicator
The DS4Windows project is not dead. There is a new team working on it called CircumSpector, but it may take a while for a update to be released since they are focusing on "modernizing" the code so it's easier to maintain it in the future. There are lots of changes going on under the hood, but "user visible" changes for now.
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Will the Rumble get fixed anytime soon when using DS4 emulation?
This is not exactly true. Check CircumSpector's DS4Windows.
JoyShockMapper
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Short clip of playing with a single joycon
I been doin this a couple years now. I bluetooth the left one only and map it with JoyShockMapper. Like Steam HUD it has a lot of features using gyro, double tap binds and chorded binds.
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VR quality gyro aim with NO software, NO cameras, just plug and play with one wireless dongle. Tested reliable for more than a year with NO drift.
Thankfully, Jibb already redirects the newer fork if you look at the Release page or literally the first Paragraph of README.md. So unlike DS4Windows (which took 6-7+ years to tell folks to move over to Ryochan4 fork...which said fork been discontinued and someone else took over. Welcome to FOSS. 😋), it should be easy enough to head over to Electronicks fork.
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DS4 Gyro on MAME?
I don't have any experience with it, but have you tried JoyShockMapper?
- Performance is terrible on Freesync 144Hz panel
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Who here has tried Gyro aiming? If so, what's your experience?
These days I just use the setup in ds4windows as it's easier to use with non steam games. JibbSmart's Joyshockmapper is intresting. Particularly his flick stick implentation. Steam added this later but I couldn't get it to work the same in steam when I tried it. I tend to use a controller when I'm in a low effort mood though so I haven't messed around with it in a while. If you are intrested in using gyro you should give his channel a look he's got some great ideas.
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JoyShockMapper v3.0.0
DualSense Controller Support has already been added since JSM 2.1.0,
- Anything new on the aiming in this game?
- remapping DualSense
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Switch controller as Wii motion controller
you could try setting them up manually in the emulator (not sure if that works), or you could use jsm aka joyshockmapper https://github.com/JibbSmart/JoyShockMapper
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Anyone know how to fully optimize TF2's controls for Xbox One controller?
If you can't figure out how to configure the controller in Steam, browse the top community configurations for TF2 and the controller. It's probable that someone has already figured it out and shared the result. If you want to configure it in a way which isn't possible in Steam, you can use other software like JoyShockMapper or DS4Windows.
What are some alternatives?
DS4Windows - Like those other ds4tools, but sexier
BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput
JoyShockMapper - A tool for PC gamers to play games with DualShock 4s, JoyCons, and Pro Controllers. Gyro aiming, flick stick.
cemu-no-gyro - Maps analog sticks to motion controls for Cemu.
GlosSI - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay
HidHide - Gaming Input Peripherals Device Firewall for Windows.
gyromouse - A crossplatform mapper from gamepad inputs to keyboard and mouse actions, with special care for good gyro controls.
relevant_xkcd - A reccomender engine for relavent xkcd comics
JoyShockLibrary - Read DualSense, DualShock 4, JoyCon, and Pro Controller input on PC -- compiled for Windows, but code should work on other platforms.
ScpToolkit - Windows Driver and XInput Wrapper for Sony DualShock 3/4 Controllers
StadiaEnhanced - Various new features for Google Stadia