CinematicCamera2D
skelerealms
CinematicCamera2D | skelerealms | |
---|---|---|
1 | 4 | |
28 | 134 | |
- | - | |
5.0 | 6.4 | |
6 months ago | about 1 month ago | |
GDScript | GDScript | |
MIT License | MIT License |
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CinematicCamera2D
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I made this tool to create smooth transitions between cameras for my game, but I decided to make it a downloadable plugin. Link in comments if you're interested.
GitHub repository: https://github.com/HexagonNico-Godot-Plugins/CinematicCamera2D
skelerealms
- First alpha release of my open-world RPG framework, Skelerealms!
- Introducing Skelerealms, my framework for creating open world RPGs like Skyrim! It's super early alpha, but I wanted to share it.
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Syncing a specific submodule's subdirectory in a directory
I have a main git repo I'm working on, and I have a problem. I have another repo that I want to use as a submodule. However, I only want the folder at addons/journalgd as the submodule, and I want to put it in my main repo in the addons/ folder. How can I do this? I only want to update that specific folder - the rest is unimportant. Is them having the same basic structure important at all?
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Method does not exist, even though it says it does
If you're interested, here is where the tool is being written, in nav\_network\_utility.gd for the toolbar utility, nav_network_gizmo.gd for the gizmo, and skelerealms.gd up a few directories for the plugin file. Beware that it's messy and mostly uncommented, because I was throwing this together as quickly as I could.
What are some alternatives?
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Godot-GDShell - Light-weight, powerful, customizable and modular in-game console for Godot 4.
godot-jigglebones - An addon that brings jigglebones to Godot Engine 4.0.
journalgd-godot - A work-in-progress Skyrim-style quest engine and editor for Godot 4.
Bibliodot - A simple book templating system for Godot 4.
ChatGPT-stream-for-Godot-4 - Simple Godot 4 AI chat system using ChatGPT API, streaming replies for reducing lag, and using several systems for Text-to-Speech.
scatterBox - Plugin for godot 4
PankuConsole - Feature-packed real-time debugging toolkit for Godot Engine.
screen_console - Screen Console is a logging tool made for Godot 4 that allows you to print messages to the screen for debugging and development purposes.