ChessPositionRanking
Kirby
ChessPositionRanking | Kirby | |
---|---|---|
30 | 56 | |
132 | 1,207 | |
- | 1.8% | |
2.5 | 9.9 | |
6 months ago | 6 days ago | |
Haskell | PHP | |
MIT License | GNU General Public License v3.0 or later |
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ChessPositionRanking
- Chess Position Ranking
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How to Store a Chess Game in 26 Bytes Using Bit-Level Magic
3. There's extra nuanced things you might want to handle in the coding, like that pawns can't be on their own back row. That is significantly harder.
It looks to me like https://github.com/tromp/ChessPositionRanking has resolved these sorts of issues, but I haven't dug into exactly how.
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Permutation Iteration and Random Access
Multinomial rankings can be combined with a dozen others to rank a subset of all chess positions including all legal ones. This allows one to sample millions of random such positions, determine how many are legal, and thus obtain an accurate estimate of 4.8&10^44 legal chess positions [2].
[1] https://github.com/tromp/ChessPositionRanking/blob/main/src/...
[2] https://github.com/tromp/ChessPositionRanking
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The number of legal Chess diagrams is less than 4 × 10^37 which is an improvement on the previous upper bound of 2 × 10^40 by Steinerberger.
The key words being "without promotion". Both bounds, this one and Steinerberger's, only consider positions reachable without promotion. Allowing promotions, one estimate suggests that the number is close to 4.82 × 10^44.
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eli5 With billions and billions of people over time, how can fingerprints be unique to each person. With the small amount of space, wouldn’t they eventually have to repeat the pattern?
source
- Accurately estimating the number of legal chess positions
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"Chess too simple for my big brain, not like mobile strategy game"
This one as well as Shannon number wiki seem to say that possible sensible moves are about 10^40 while and 10^120 while taking any moves (maybe including some illogical / illegal ones) .
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How to build a Chess Engine, an interactive guide
Shannon's estimate was based on very primitive methods; by generating random positions and using fairly advanced methods to see whether they are legal or not (ie., can you construct a proof game for it, or prove that it could never happen), you will get much closer. A group of people have been working on this, and their current best estimate is (4.822 +- 0.028) * 10^44, or a bit over 148 bits. (Amazingly enough, Shannon wasn't all that far off on this account! His estimated number of legal games seems much more dodgy, though.)
http://talkchess.com/forum3/viewtopic.php?f=7&t=77685&sid=e3...
Practically speaking, https://github.com/tromp/ChessPositionRanking gives a number between 0 and approx. 8.7 * 10^45 for any legal position, so it's only a couple of bits away from optimality.
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Ask HN: Teach Me Something New
The number of chess positions has now been estimated with 2 digits of accuracy as ~ 4.8 x 10^44: https://github.com/tromp/ChessPositionRanking
Kirby
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Show HN: Primo – a visual CMS with Svelte blocks, a code editor, and SSG
Not sure if this is what you’re after but give https://getkirby.com/ a try
- Kirby: Simple Flat-File CMS
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Grav is a modern open-source flat-file CMS
Personally think https://getkirby.com is the entry to beat but I guess it’s just because I’m used to it and it works incredibly well for my use case.
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What kind of CMS for custom website?
Check out KirbyCMS. A PHP based files-only CMS. Can also be used as headless CMS. Works on most shared hosts and doesn't need a database. You'll have to do some basic PHP for the templates, though.
- What technology do you use to build websites these days?
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WP20 and Audrey Scholars – Matt Mullenweg
I guess it depends what you need to build. I used to use Wordpress for all my personal and client projects but I then moved to Kirby[0] and I couldn’t be happier.
But I think it highly depends on what kind of projects you work on.
[0] https://getkirby.com/
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Ask HN: How do I make a website in 2023?
I can recommend Kirby (https://getkirby.com/), a flat file PHP CMS. It’s fast, has a panel to update data and can be hosted on any basically any PHP host. Just use the quite simple PHP-templates and add CSS & JS like you already know how to do. No need to complicate things.
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Go with PHP
PHP has a lot of top tier CMSes. IMHO bunch of them are even better than Statamic. Craft CMS (https://craftcms.com/) is a lot more mature database based CMS. Kirby (https://getkirby.com/) is better at flat-file and has a lot better admin interface. Twill (https://twillcms.com/) is better integrated in Laravel and is fully open-source. Statamic mostly feels like it's sitting besides Laravel and they call themselves Laravel based for marketing.
- Feedback call for Tailkits ✨
- Headless CMS with the best documentation for vue/nuxt.js
What are some alternatives?
kaldi-gstreamer-server - Real-time full-duplex speech recognition server, based on the Kaldi toolkit and the GStreamer framwork.
Grav - Modern, Crazy Fast, Ridiculously Easy and Amazingly Powerful Flat-File CMS powered by PHP, Markdown, Twig, and Symfony
hackernews - Hacker News web site source code mirror.
WordPress - WordPress, Git-ified. This repository is just a mirror of the WordPress subversion repository. Please do not send pull requests. Submit pull requests to https://github.com/WordPress/wordpress-develop and patches to https://core.trac.wordpress.org/ instead.
FUZIX - FuzixOS: Because Small Is Beautiful
Next.js - The React Framework
mtpng - A parallelized PNG encoder in Rust
ProcessWire - ProcessWire 3.x is a friendly and powerful open source CMS with a strong API.
swi-mqtt-pack - MQTT pack for SWI-Prolog
Textpattern - A flexible, elegant, fast and easy-to-use content management system written in PHP.
Etar Calendar - Android open source calendar
Bludit - Simple, Fast, Secure, Flat-File CMS