How to build a Chess Engine, an interactive guide

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • Stockfish

    A free and strong UCI chess engine

  • I recommend anyone who's interested in this topic, or in data structures and optimisation, to pick apart Stockfish' transposition table implementation[0,1]. It's essentially a highly customised hash table. It has to handle multiple threads reading and replacing entries, with no locking. It can't grow dynamically, and so it has to "age out" entries.

    Think of it like hash table implementation with the difficulty set to brutal. You can't grow dynamically(too many entries). You can't store the key, since it'll almost double the size of each entry. You can't use locks. Lookup times need to be practically constant time.

    [0]: https://github.com/official-stockfish/Stockfish/blob/master/...

  • ChessPositionRanking

    Software suite for ranking chess positions and accurately estimating the number of legal chess positions

  • Shannon's estimate was based on very primitive methods; by generating random positions and using fairly advanced methods to see whether they are legal or not (ie., can you construct a proof game for it, or prove that it could never happen), you will get much closer. A group of people have been working on this, and their current best estimate is (4.822 +- 0.028) * 10^44, or a bit over 148 bits. (Amazingly enough, Shannon wasn't all that far off on this account! His estimated number of legal games seems much more dodgy, though.)

    http://talkchess.com/forum3/viewtopic.php?f=7&t=77685&sid=e3...

    Practically speaking, https://github.com/tromp/ChessPositionRanking gives a number between 0 and approx. 8.7 * 10^45 for any legal position, so it's only a couple of bits away from optimality.

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  • lila

    ♞ lichess.org: the forever free, adless and open source chess server ♞

  • https://boristrapsky.com (https://lichess.org/@/Boris-Trapsky) plays against a typical, rather than perfect-playing, opponent but I could not find any source code.

  • wisdom-chess

    Simple multiplatform C++ chess program.

  • It doesn't use transposition tables or quiescence search. Instead of that, I simply search only to depth=1 and then even depths after that, which tends to limit the horizon effect. I usually lose against it, but it's fun when I pull off a win.

    I even tried porting it to web assembly [2]. It mostly works, but the display code still has a bug where the interface disappears sometimes, and I'm still trying to figure out why.

    [1] https://github.com/dmeybohm/wisdom-chess

    [2] https://wisdom-chess.netlify.app/

  • parallel-hashmap

    A family of header-only, very fast and memory-friendly hashmap and btree containers.

  • Then they should really try https://github.com/greg7mdp/parallel-hashmap, the current state of the art.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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