simple-inventory VS sugarcube-2

Compare simple-inventory vs sugarcube-2 and see what are their differences.

sugarcube-2

SugarCube is a free (gratis and libre) story format for Twine/Twee. (by tmedwards)
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simple-inventory sugarcube-2
2 18
23 197
- 4.1%
5.9 8.6
7 months ago 7 days ago
JavaScript JavaScript
The Unlicense BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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simple-inventory

Posts with mentions or reviews of simple-inventory. We have used some of these posts to build our list of alternatives and similar projects.
  • Error saying "click" is deprecated, what should I use instead?
    1 project | /r/twinegames | 29 Aug 2022
    Specifically for an inventory, you might want to check out Chapel's Simple Inventory. I can't be sure that it'll fit your needs, but it's a solid system. He's also got a whole line of custom macro add-ons that's worth taking a look at.
  • Make "take" button for Simple Inventory 3 refresh current passage?
    1 project | /r/twinegames | 2 Jun 2022
    I know, I know, I'm not supposed to be using it yet. But if I wanted to make it so Chapel's Simple Inventory 3 refreshed the current passage when clicking the "take", "transfer", "drop" and "give" inventory macro links in a passage, how would I go about doing that? I got around it for the "use" macro link for consumables by adding

sugarcube-2

Posts with mentions or reviews of sugarcube-2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-23.
  • Issues with Numberpool Macro
    1 project | /r/twinegames | 26 May 2023
    I'm currently using Twine 2.3.9 with Sugarcube 2.36.1 and trying to run the numberpool macro. I've posted the CSS and JS files into the "Edit Story Stylesheet" and "Edit Story JavaScript" text boxes, respectively. But when I try to run the numberpool macro, I wind up with the error code:
  • Twine for beginners
    2 projects | /r/twinegames | 23 Nov 2022
    SugarCube is a little more barebones, but this also means more freedom. If you are a little more experienced with HTML, CSS and JavaScript (or plan to learn some by making a Twine game), I'd recommend learning SugarCube rather than Harlowe. Documentation: https://www.motoslave.net/sugarcube/2/
  • How to create a story game with Javascript
    5 projects | dev.to | 27 Oct 2022
    You can go without it and feel fine. But if you have custom stuff, you'll use some macros and scripts. What are they? Imagine Twine as a core, but it has various engines that do things differently. It supports four such engines(story formats) to make the creation process more accessible. Each of them varies in complexity. In this article, I'll be using SugarCube.
  • Question regarding variables
    1 project | /r/twinegames | 6 Oct 2022
    I strongly suggest you consider changing your project to using the 2.x series of SugarCube instead.
  • Help learning to create macros and/or widgets
    1 project | /r/twinegames | 5 Aug 2022
    As for examples, I would suggest looking at the source code of SugarCube's own built-in macros, because they use the same APIs as you would to create your own custom macros.
  • Changing the tooltip for the UI Buttons
    1 project | /r/twinegames | 31 Mar 2022
  • How To Make a Sliding Bar
    1 project | /r/twinegames | 27 Mar 2022
    I'd recommend switching to the SugarCube story format, if it's not too late for you to do that. It has an approach which is far more open and amenable to creating your own custom inputs, such as sliding bars.
  • Well hello I have a newbie question about using a custom GUI for twine stories
    1 project | /r/twinegames | 6 Feb 2022
    I strongly recommend using the SugarCube story format, since it's flexible and has the most built-in tools of any of the default Twine story formats. In the SugarCube "CSS" documentation section, it shows you how you can change backgrounds using tags you set in your passages and CSS you put in your Stylesheet section. Also, if you really want to have your own UI in SugarCube, you can use the StoryInterface special passage to change the layout however you want (though this will take knowing a bit of HTML and CSS).
  • Pre-checked Checkbox
    2 projects | /r/twinegames | 4 Feb 2022
    This means that you just need to update your version of SugarCube to get your code to work. The easiest way to do that is to just update to the latest stable release of the Twine editor. If you're not using the Twine editor, then you can download the latest version of the SugarCube story format from the SugarCube site.
  • Selectors and stuff css for Stylesheet twine
    1 project | /r/twinegames | 3 Feb 2022
    I'm not quite sure what you mean by a "full list of selectors". I'd recommend checking out the SugarCube "CSS" documentation, especially the "Built-in Stylesheets" section. You might also check out the "Bleached" stylesheet, from the SugarCube 2 page.

What are some alternatives?

When comparing simple-inventory and sugarcube-2 you can also consider the following projects:

UInv - Universal Inventory System (UInv) for Twine 2 / SugarCube 2

TwineHacker - Chrome\Firefox dev-tools extension: How To Debug(Or Cheat) Twine{SugarCube} Variables [GET https://api.github.com/repos/lure0xaos/TwineHacker: 404 - Not Found // See: https://docs.github.com/rest/repos/repos#get-a-repository]

YarnClassic - A tool for writing interactive dialogue in games!

twinejs - Twine, a tool for telling interactive, nonlinear stories

harlowe-audio - An audio library for use with the Twine 2 story format Harlowe (v2.x or higher).

custom-macros-for-sugarcube-2 - A collection of systems and macros for Twine.

bondage.js - Javascript-based parser for the Yarn dialogue tree markup language

cycy-wrote-custom-macros - Macros for SugarCube 2.

harlowe-macro-api - Adds an accessible, simplified framework to Harlowe for creating custom macros in JavaScript.

tweego - Tweego is a free (gratis and libre) command line compiler for Twine/Twee story formats, written in Go.

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