ChaosKit
logsuck
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ChaosKit
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Symmetry in Chaos
Paul Bourke's website is great; don't forget to check his other articles!
Over 10 years ago, it inspired me to play with strange attractors, which eventually ended with me writing https://github.com/chaoskit/chaoskit.
It was fun and I learned a lot, but it's definitely a deep rabbit hole. I've moved on since then.
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Qt 6.3 Released
I'm not the parent, but I did something similar. It's an editor for fractal flames where the UI is done in QML and rendering and generation is done in C++ and OpenGL. https://github.com/chaoskit/chaoskit
I liked that QML allowed me to iterate quickly on the UI. It was really quick to just compose a bunch of components together and have something working. I also enjoyed the integration with the C++ side. Overall I found QML pretty solid. If I'd build a desktop app again, I'd definitely consider it.
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Ask HN: Show me your Half Baked project
https://github.com/chaoskit/chaoskit
Demo video: https://youtu.be/ZSz3zN14NTQ
It's an editor and renderer for Fractal Flames[1] written in C++17 and with a UI in Qt/QML. Other software that renders Fractal Flames is e.g. Electric Sheep[2] or Apophysis[3].
It's a project that I've been working on and off for 10 years and it's still not ready… Reimplementing it several times certainly didn't help, but I learned a lot in the process! It's grown from a simple for loop to basically a language interpreter.
Sorry for the lack of README or license, but this is still half-baked ;)
[1] https://flam3.com/
[2] https://electricsheep.org/
[3] https://en.wikipedia.org/wiki/Apophysis_(software)
logsuck
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Ask HN: Show me your Half Baked project
Interesting! I have it in the backlog that I want to support structured logging via JSON at some point. It's pretty far down the list right now though since I personally haven't used structured logging very much.
I added an issue about it: https://github.com/JackBister/logsuck/issues/7 - if you want to chip in with any comments or even help out with implementing it it'd be much welcomed!
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