Cgml
InvokeAI
Cgml | InvokeAI | |
---|---|---|
22 | 239 | |
39 | 21,384 | |
- | 1.6% | |
8.6 | 10.0 | |
4 months ago | about 21 hours ago | |
C++ | TypeScript | |
GNU Lesser General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cgml
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Asynchronous Programming in C#
> Meant no offense
None taken.
> computervison project in c#
Yeah, for CV applications nuget.org is indeed not particularly great. Very few people are using C# for these things, people typically choose something else like Python and OpenCV.
BTW, same applies to ML libraries, most folks are using Python/Torch/CUDA stack. For that hobby project https://github.com/Const-me/Cgml/ I had to re-implement the entire tech stack in C#/C++/HLSL.
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Groq CEO: 'We No Longer Sell Hardware'
> If there is a future with this idea, its gotta be just shipping the LLM with game right?
That might be a nice application for this library of mine: https://github.com/Const-me/Cgml/
That’s an open source Mistral ML model implementation which runs on GPUs (all of them, not just nVidia), takes 4.5GB on disk, uses under 6GB of VRAM, and optimized for interactive single-user use case. Probably fast enough for that application.
You wouldn’t want in-game dialogues with the original model though. Game developers would need to finetune, retrain and/or do something else with these weights and/or my implementation.
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Ask HN: How to get started with local language models?
If you just want to run Mistral on Windows, you could try my port: https://github.com/Const-me/Cgml/tree/master/Mistral/Mistral...
The setup is relatively easy: install .NET runtime, download 4.5 GB model file from BitTorrent, unpack a small ZIP file and run the EXE.
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OpenAI postmortem – Unexpected responses from ChatGPT
Speaking about random sampling during inference, most ML models are doing it rather inefficiently.
Here’s a better way: https://github.com/Const-me/Cgml/blob/master/Readme.md#rando...
My HLSL is easily portable to CUDA, which has `__syncthreads` and `atomicInc` intrinsics.
- Nvidia's Chat with RTX is a promising AI chatbot that runs locally on your PC
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AMD Funded a Drop-In CUDA Implementation Built on ROCm: It's Open-Source
I did a few times with Direct3D 11 compute shaders. Here’s an open-source example: https://github.com/Const-me/Cgml
Pretty sure Vulkan gonna work equally well, at the very least there’s an open source DXVK project which implements D3D11 on top of Vulkan.
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Brave Leo now uses Mixtral 8x7B as default
Here’s an example of a custom 4 bits/weight codec for ML weights:
https://github.com/Const-me/Cgml/blob/master/Readme.md#bcml1...
llama.cpp does it slightly differently but still, AFAIK their quantized data formats are conceptually similar to my codec.
- Efficient LLM inference solution on Intel GPU
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Vcc – The Vulkan Clang Compiler
> the API was high-friction due to the shader language, and the glue between shader and CPU
Direct3D 11 compute shaders share these things with Vulkan, yet D3D11 is relatively easy to use. For example, see that library which implements ML-targeted compute shaders for C# with minimal friction: https://github.com/Const-me/Cgml The backend implemented in C++ is rather simple, just binds resources and dispatches these shaders.
I think the main usability issue with Vulkan is API design. Vulkan was only designed with AAA game engines in mind. The developers of these game engines have borderline unlimited budgets, and their requirements are very different from ordinary folks who want to leverage GPU hardware.
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I made an app that runs Mistral 7B 0.2 LLM locally on iPhone Pros
Minor update https://github.com/Const-me/Cgml/releases/tag/1.1a Can’t edit that comment anymore, too late.
InvokeAI
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Stable Diffusion 3
Probably not, since I have no idea what you're talking about. I've just been using the models that InvokeAI (2.3, I only just now saw there's a 3.0) downloads for me [0]. The SD1.5 one is as good as ever, but the SD2 model introduces artifacts on (many, but not all) faces and copyrighted characters.
[0] https://github.com/invoke-ai/InvokeAI
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AMD Funded a Drop-In CUDA Implementation Built on ROCm: It's Open-Source
I actually used the rocm/pytorch image you also linked.
I'm not sure what you're pointing to with your reference to the Fedora-based images. I'm quite happy with my NixOS install and really don't want to switch to anything else. And as long as I have the correct kernel module, my host OS really shouldn't matter to run any of the images.
And I'm sure it can be made to work with many base images, my point was just that the dependency management around pytorch was in a bad state, where it is extremely easy to break.
> Anyways, hopefully this PR fixes the immediate issue: https://github.com/invoke-ai/InvokeAI/pull/5714/files
It does! At least for me. It is my PR after all ;)
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Can some expert analyze a github repo and tell us if it's really safe or not?
The data being flagged is not in that github repo, it's fetched from elsewhere and I don't fancy spending time looking for it. The alert is for 'Sirefef!cfg' which has been reported as a false positive with a bunch of other stable diffusion projects (https://www.reddit.com/r/StableDiffusion/comments/101zjec/trojanwin32sirefefcfg_an_apparently_common_false/, https://www.reddit.com/r/StableDiffusion/comments/xmhukb/trojan_in_waifudiffusion_model_file/, https://github.com/invoke-ai/InvokeAI/issues/2773 )
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What is the most effcient port of SD to mac?
I haven’t tried it recently, but InvokeAI runs on Mac. Invoke. I used to run on my MacBook, but have since gotten a Win laptop.
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Easy Stable Diffusion XL in your device, offline
There are already a number of local, inference options that are (crucially) open-source, with more robust feature sets.
And if the defense here is "but Auto1111 and Comfy don't have as user-friendly a UI", that's also already covered. https://github.com/invoke-ai/InvokeAI
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Ask HN: Selfhosted ChatGPT and Stable-diffusion like alternatives?
https://github.com/invoke-ai/InvokeAI should work on your machine. For LLM models, the smaller ones should run using llama.cpp, but I don't think you'll be happy comparing them to ChatGPT.
- 🚀 InvokeAI 3.4 now supports LCM & LCM-LoRAs and much more!
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Best ai image generator without a nsfw filter?
Stable Diffusion. /r/stablediffusion There are many tutorials on how to set it up locally and use it. InvokeAI is the easiest way to set it up. https://github.com/invoke-ai/InvokeAI
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What's the best stable diffusion client for base m1 MacBook air?
InvokeAI
- invoke-ai/InvokeAI
What are some alternatives?
PowerInfer - High-speed Large Language Model Serving on PCs with Consumer-grade GPUs
stable-diffusion-webui - Stable Diffusion web UI
ollama - Get up and running with Llama 3, Mistral, Gemma, and other large language models.
stable-diffusion
mlx - MLX: An array framework for Apple silicon
ControlNet - Let us control diffusion models!
EmotiVoice - EmotiVoice 😊: a Multi-Voice and Prompt-Controlled TTS Engine
ComfyUI - The most powerful and modular stable diffusion GUI, api and backend with a graph/nodes interface.
llamafile - Distribute and run LLMs with a single file.
dreambooth-gui
clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders
stable-diffusion - Optimized Stable Diffusion modified to run on lower GPU VRAM