Cavern
Simple-Unity-Audio-Manager
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Cavern | Simple-Unity-Audio-Manager | |
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2 | 1 | |
262 | 443 | |
- | - | |
9.0 | 5.9 | |
7 days ago | about 1 month ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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Cavern
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Multi-channel Audio Part 2
Somewhat tangential, but here's a cool somewhat open-source project related to Dolby Atmos:
https://cavern.sbence.hu/cavern/
https://github.com/VoidXH/Cavern
The visualizer, which is what I was _most_ interested in (along with software decoding) is written in C# and the rendering is done in Unity -- both things I valued & thought were cool. In theory, you could build a DIY multi-channel "receiver" with this type of software if given enough audio outputs (and/or put something like Dante to use).
I explored it a bit further but it's relatively cost prohibitive, especially if you want to do something like accept HDMI input, it gets messy. AFAICT, at least when I went down this research path a few months back, even finding & getting dev kits/boards with HDMI input (of semi-recent generation) was non-trivial & pretty pricey.
- How would i convert a Dolby Atmos M4a into a wav file?
Simple-Unity-Audio-Manager
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How should i handle playing background music?
You could use https://github.com/jackyyang09/Simple-Unity-Audio-Manager. It is relatively easy to implement, uses scriptable objects which is a good point, and provides a few monobehaviours to handle specific situations likes audio areas for instance.
What are some alternatives?
Lasp - Low-latency Audio Signal Processing plugin for Unity
ColorfulFolders - Very simple Unity utility to set custom colors for Project window folders
SoundMaker - You can do The following content with this library. 1. make the sound of chiptune(old game sound) 2. export sound to a file of wave format.
eurosound-editor - A .NET program aiming to reimplement the original EuroSound tool by Eurocom.
SoundSwitch - C# application to switch default playing device. Download: https://soundswitch.aaflalo.me/
Volumey - Volume mixer that allows you to set up global hotkeys to control your Windows audio system.