Cataclysm-DDA
crawl
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Cataclysm-DDA | crawl | |
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1,903 | 9 | |
9,667 | 28 | |
2.7% | - | |
10.0 | 0.0 | |
2 days ago | 9 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
crawl
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Idea: Two headed player species
However: https://github.com/kimjoy2002/crawl/blob/master/CHANGELOG.md "Added two-headed ogre(playable). Can wear 2 weapons and 2 amulets. But you can't wear a shield" - kimchi has two-headed ogres, but AFAIK they don't get two religions.
- KimchiCrawl on Western Servers
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Roguelike with more depth than DCSS
It does an excellent job. The added content fits with the design philosophy the game had back when it was adding and trying out new things all the time. For example, Wights are playable and some of the most fun I've had with the game. Awful aptitudes in almost everything, but nice undead bonuses/resistances and the ability to curse their held weapon for an enchantment buff. Kimchi hasn't seen an update in about a year, but they were actively polling players on which content they'd like to see restored for some time and actually following through on it. https://github.com/kimjoy2002/crawl
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Support for Kimchi master fork on Xtahua server (Europe)?
And in top of all that, makes hundreds of new additions, while regularly merging new changes from up to date DCSS versions. You can play as a Hydra that grows a new head every level and an amulet slot every other level until becoming the Lernaean hydra with 27 heads! How exciting and awesome is that? You can check the huge changelog here.
- Kimchi
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Please help finding a singleplayer, simulation/RPG/strategy game/mod with elaborate mechanics, that also could be played more casually - not interfering with work/family life? I present many somewhat obscure examples that almost fit the requirements.
Barony, Dungeon Crawl: Stone Soup Kimchi, Tales of Maj'Eyal - there's almost nothing better than randomness, immediacy and pausability of roguelikes, but there's also so much unfulfillment after Yet Another Stupid Death when trying to play casually, even with savescumming, permadeath off and other "little" cheats,
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[Steam] Rift Wizard (25% off / $11.24)
Kimchi is a fork of DCSS. It tries to imitate the original experience from the late 00s which some players prefer.
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Open-source roguelike Cataclysm: Dark Days Ahead has released v0.F stable.
I can personally recommend Kimchi if you prefer old DCSS. It adds back all the old races like for example sludge elves and mountain dwarfes, all the old classes and previously removed items.
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SYNTHETIK 2 Early Access TEASER
Dungeon Crawl Stone Soup - One of the best and most popular roguelike out there at the moment. Kimchi is a fork of DCSS and tries to be closer to the original experience from back in the day which some players like better.
What are some alternatives?
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
UndeadPeopleTileset - Back it up while it is still here, lads.
sil-q
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
ia - Infra Arcana
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
shattered-pixel-dungeon - Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pixel Dungeon, by Watabou.
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
cdda-guide - The Hitchhiker's Guide to the Cataclysm