Camomile
vst-rs
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Camomile | vst-rs | |
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14 | 7 | |
873 | 1,033 | |
- | - | |
3.5 | 1.7 | |
2 months ago | 11 months ago | |
C++ | Rust | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Camomile
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Another GUI question, how do you fully custom GUI?
Camomile is (still) the only thing that will do what you want. https://github.com/pierreguillot/Camomile
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Pure Data as a plugin, with a new GUI
I think the first project of this kind was pdvst~ (https://github.com/jyg/PdVst). A more recent effort is Camomile (https://github.com/pierreguillot/Camomile).
PlugData seems to be much more extensive and flexible, though!
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Pure Data: an open source visual language for multimedia
You can compile to vst with camomile as well, I wanted to mention.
https://github.com/pierreguillot/Camomile
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Can you turn a Pure Data project to a VST??
You want Camomile: https://github.com/pierreguillot/Camomile
- Show HN: Glicol(Graph-Oriented Live Coding Language) and DSP Lib Written in Rust
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How to read Pure Data patches to be able to recreate them on VST synths
I have a different suggestion
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continuous order polygonal waveform synthesis
you should definitely check Camomile by Pierre Guillot, i managed to run relatively complex patches as audio plugins through it on several DAWs just fine, with midi mapping and preset saving capabilities, however when running my synths as instrument plugins i found a couple of inconsistencies that made them kind of unreliable... i hope it gets better with future updates, if i ever get good at c++ i'd like to help with its development because it truly is an amazing work
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How difficult is it to code a VST Plug-in?
There is a project called camomile where you can run a Pd patch as a VST with built in support for building a GUI within the patch and integration with basic DAW stuff like BPM sync.
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A few questions about music production on linux
Camomile - fairly easy way to get Pure Data patches in plugin form; incredible rabbit hole to potentially fall down if you want total control
- DIY Audiomulch-ish? (general chatty question)
vst-rs
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What would you rewrite in Rust?
https://github.com/RustAudio/vst-rs this what you mean?
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How do you go about making VSTs?
I hate to "uhhmm ackchyually" this, but unless you need native VST3 support* (which uses the C++ ABI directly) other options are available, a favourite of mine would be Rust!
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OctaSine v0.7.0 released (free and open source FM synth VST plugin for macOS/Windows/Linux) with major improvements
VST2 bindings exist (https://github.com/RustAudio/vst-rs) but the VST3 and AU situation is rougher around the edges. There is work being done on abstracting over different plugin standards and easing parameter handling, notably https://github.com/wrl/baseplug and https://github.com/robbert-vdh/nih-plug, but nothing completely stable yet.
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Announcing Audio Limiter: automatically lower the volume of loud sounds on your computer in real-time
One limitation that they mention is "Only one GFX and one LFX APO can be registered for an output device and only one LFX APO can be registered for an input device." which could be a problem for people who are already using one like Equalizer APO. What you could do is make a VST version of your limiter using vst-rs and use Equalizer APO to handle the APO part.
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Elementary Audio: a modern platform for writing high performance audio software
I agree with the first half. For the second half, I think for beginners, the examples are very important. From this perspective, many Rust projects comes with examples:
https://github.com/RustAudio/vst-rs
Once following the readme, it is very easy to get it work in your own machine. Then beginners can edit things while learning new stuffs with books or online resources.
Rust audio has also got a very helpful Discord community where beginners can always ask questions.
For the GUI part, I am not an expert, but there are more and more Rust GUI libraries (egui, iced, druid, rui): among them, egui-rs and iced-rs can all be used for VST. Still, there are some examples to get started with.
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Show HN: Glicol(Graph-Oriented Live Coding Language) and DSP Lib Written in Rust
https://youtu.be/yFKH9ou_XyQ
If you want your own vst (with your name on the author and you can sell),you can start with vst-rs:
https://github.com/RustAudio/vst-rs
Wanna some GUI, here is a template:
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OctaSine, a FM-based VST2 synthesizer written in Rust
When I came across the vst-rs, I realised that I could try out writing an audio plugin. Since I was already familiar with FM synthesis from Elektron Monomachine and FM8, I decided to go with it. It has worked out pretty well.
What are some alternatives?
FlexASIO - A flexible universal ASIO driver that uses the PortAudio sound I/O library. Supports WASAPI (shared and exclusive), KS, DirectSound and MME.
glicol - Graph-oriented live coding language and music/audio DSP library written in Rust
plugdata - Pure Data as a plugin, with a new GUI
adsb_deku - ✈️ Rust ADS-B decoder + tui radar application
yabridge - A modern and transparent way to use Windows VST2, VST3 and CLAP plugins on Linux
faust - Functional programming language for signal processing and sound synthesis
sfizz - SFZ parser and synth c++ library, providing a JACK standalone client
vst3-sys - Raw Bindings to the VST3 API
fluidsynth - Software synthesizer based on the SoundFont 2 specifications
OpenAudio - A list of open source VST/audio plugin projects. Please contribute more links or open source your own plugins.
vital - Spectral warping wavetable synth
duplicate - Easy code duplicate with substitution for Rust