Camera-Movement-By-Touch VS UniRate

Compare Camera-Movement-By-Touch vs UniRate and see what are their differences.

Camera-Movement-By-Touch

Camera movement in Unity script, specific built for mobile devices (by sergane13)

UniRate

Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms. (by renanwolf)
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Camera-Movement-By-Touch UniRate
1 2
32 78
- -
1.8 3.4
about 2 years ago 7 months ago
C# C#
GNU General Public License v3.0 or later MIT License
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Camera-Movement-By-Touch

Posts with mentions or reviews of Camera-Movement-By-Touch. We have used some of these posts to build our list of alternatives and similar projects.

UniRate

Posts with mentions or reviews of UniRate. We have used some of these posts to build our list of alternatives and similar projects.
  • How is Unity for building an application?
    1 project | /r/Unity3D | 19 Oct 2022
    Is an overkill? Yes it is. Do you want to or have time to learn a new framework/engine? Well, knowledge is always welcome. Regardless, if you will build not-a-game or even games that has a lot of idle states in Unity, whenever possible you should use: - low update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.Update.html - low fixed update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html - high render intervals: https://blog.unity.com/technology/how-on-demand-rendering-can-improve-mobile-performance - low draw calls: https://forum.unity.com/threads/what-are-draw-calls.27416/ I have an open source plugin UniRate available for free on the Asset Store / Github, it make it easy to manage these on-demand rates and intervals. Any contribution is appreciated!
  • how to approach building for mobile 3d game ? to save mobile device resources.
    1 project | /r/Unity3D | 26 Sep 2022
    For battery drain avoid high frame-rate and render-interval when it's unnecessary. The "unnecessary" part on 3d games is hard to find, it could be on menus, idle states or something like that. I have an open source project UniRate to make it easy to manage these rates and intervals. Any contribution is appreciated!

What are some alternatives?

When comparing Camera-Movement-By-Touch and UniRate you can also consider the following projects:

Incremental - Incremental Deterministic Decimal Number Type in C#

FontainebleauDemo - Fontainebleau demo

Hibzz.Hibernator - A library used to create low performant idle applications in Unity