Camera-Movement-By-Touch
Camera movement in Unity script, specific built for mobile devices (by sergane13)
UniRate
Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms. (by renanwolf)
Camera-Movement-By-Touch | UniRate | |
---|---|---|
1 | 2 | |
32 | 79 | |
- | - | |
1.8 | 3.4 | |
about 2 years ago | 8 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Camera-Movement-By-Touch
Posts with mentions or reviews of Camera-Movement-By-Touch.
We have used some of these posts to build our list of alternatives
and similar projects.
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Open Source Camera-Movement-By-Touch similar to Clash Of Clans
Github open source project: https://github.com/sergane13/Camera-Movement-By-Touch
UniRate
Posts with mentions or reviews of UniRate.
We have used some of these posts to build our list of alternatives
and similar projects.
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How is Unity for building an application?
Is an overkill? Yes it is. Do you want to or have time to learn a new framework/engine? Well, knowledge is always welcome. Regardless, if you will build not-a-game or even games that has a lot of idle states in Unity, whenever possible you should use: - low update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.Update.html - low fixed update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html - high render intervals: https://blog.unity.com/technology/how-on-demand-rendering-can-improve-mobile-performance - low draw calls: https://forum.unity.com/threads/what-are-draw-calls.27416/ I have an open source plugin UniRate available for free on the Asset Store / Github, it make it easy to manage these on-demand rates and intervals. Any contribution is appreciated!
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how to approach building for mobile 3d game ? to save mobile device resources.
For battery drain avoid high frame-rate and render-interval when it's unnecessary. The "unnecessary" part on 3d games is hard to find, it could be on menus, idle states or something like that. I have an open source project UniRate to make it easy to manage these rates and intervals. Any contribution is appreciated!
What are some alternatives?
When comparing Camera-Movement-By-Touch and UniRate you can also consider the following projects:
Incremental - Incremental Deterministic Decimal Number Type in C#
FontainebleauDemo - Fontainebleau demo
Hibzz.Hibernator - A library used to create low performant idle applications in Unity