CLK
DK86PC
CLK | DK86PC | |
---|---|---|
22 | 5 | |
887 | 12 | |
- | - | |
9.9 | 0.0 | |
9 days ago | almost 2 years ago | |
C++ | C | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CLK
-
Bit random but does anyone know how possible it is to get this look within Stella? [Pallete/TV Effects].
Not Stella, but the Clock Signal emulator does a great job of emulating the TV effects. The 2600 emulation isn't quite as good as Stella, though.
-
Giveaway: Mac Plus with Hard Disk 20 - Chicago area
I’ll be visiting Chicago on the 9th for a single night, and the author of this Mac Plus emulator which attempts to be cycle-accurate and therefore it’d be really great to have a real machine to test against… but I’m clueless at electrical work. So factor that in re: the retirement that the machine be used by its direct recipient.
-
Of the more rarely seen here: the Apple II, why not?
The repository is here; binary releases for the Mac are in the appropriate section though HDV support and a few other relevant tweaks haven’t made it into a release yet so you can’t yet run Total Replay as shown. You’d probably need to use disk images.
-
Looking for target for next project
Caveats being stated: https://github.com/tomharte/CLK
-
Vi-mode for your Apple II prompt
Thanks for the confirmation! I just wrote an Issue. I hope Tom gets it sorted out. I normally use OpenEmulator on the Mac but I like the simplicity of CLK and would like to make it my main emulator.
- Clock Signal: an emulator for tourists that seeks to be invisible
- TomHarte/CLK: A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair ZX80/81 and ZX Spectrum.
- Clock Signal ('CLK') is an emulator for tourists that seeks to be invisible
-
But does it run Doom? Ummm, not exactly.
It's available via GitHub but fair warning: it's a large project and is the one I used to learn modern C++ so some of the older parts of it aren't fantastic.
DK86PC
-
Ask HN: Who Wants to Collaborate?
I'm building an IBM 5150 emulator. Most of it is therefore an 8086 (technically 8088 but no difference for this) emulator. I have it successfully booting the BIOS and running BASIC in ROM (Casette BASIC). I'd like to boot DOS. I could use help with the disk support chips (everything is low level emulation right now) and more CGA graphics modes. It's just a hobby project—I'm not looking to make it performant, just working.
It's written in poor C++ with SDL.
https://github.com/davecom/DK86PC
- What's everyone currently working on?
- Systematic method to reverse engineer and rewrite DOS games project by Kevinx286
- Anyone else playing with x86? (8086, 80186)
-
Ask HN: Show me your Half Baked project
https://github.com/davecom/DK86PC
It's at the point where it gets through booting the BIOS and gets to the IBM Casette BASIC (I haven't made much progress on the floppy disk controller to boot DOS). But then all keys get recognized as apostrophes:
What are some alternatives?
zx-sizif-512 - ZX Spectrum CPLD-based clone for rubber case
rsyscall - Process-independent interface to Linux system calls
qemu
platelet - Dispatch system for emergency volunteer couriers.
GBA - Game Boy Advance Bare Metal Assembly Programming
PSX - PlayStation Bare Metal Mips Assembly Programming
gb-test-roms - Collection of Game Boy test roms.
nes-test-roms - Collection of test ROMs for testing a NES emulator.
decaf-emu - Researching Wii U emulation.
temu-vsb - TEMU ("Tandy Emulator") and VSB ("Virtual Sound Blaster"), two nifty MS-DOS TSR utilities originally developed by Andrew Zabolotny (Андрей Заболотный).
moa - An emulator for various m68k and z80 based computers, written in Rust. Currently it has support for the Sega Genesis, TRS-80, and Computie (my own project), with Macintosh support in the works
macrome - The in-tree build system