CLK VS Clock-Signal

Compare CLK vs Clock-Signal and see what are their differences.

CLK

A latency-hating emulator of: the Acorn Electron and Archimedes, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1/2, Oric 1/Atmos, early PC compatibles, Sega Master System, Sinclair ZX80/81 and ZX Spectrum. (by TomHarte)

Clock-Signal

An emulator that operates at the bus level (ie, all components communicate only using the same individual digital pathways as the original hardware, responding to a clock signal, etc); currently implemented: the Z80 and the various other parts that make up a ZX80 and a ZX81. (by TomHarte)
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CLK Clock-Signal
22 2
887 13
- -
9.9 10.0
9 days ago over 9 years ago
C++ C
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CLK

Posts with mentions or reviews of CLK. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-01.

Clock-Signal

Posts with mentions or reviews of Clock-Signal. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-01.
  • Vi-mode for your Apple II prompt
    2 projects | /r/apple2 | 1 Aug 2022
    I used clock signal on a mac. It defaults to a non enhanced machine but by selecting File-new you can boot an enhanced IIe. The steps to reproduce are:
  • Emulating a Parallel Memory chip at the circuit level:
    2 projects | /r/EmuDev | 17 Oct 2021
    Cool. Mine's here. Even for what it is, it leaves a lot to be desired in terms of implementation — e.g. if I were to do it again I'd probably use C++ and a template to eliminate the runtime loops associated with component collections, and I might elevate the clock signal to being the only thing that causes a new round of signalling, or at least make that a template option. At present no line has special significance.

What are some alternatives?

When comparing CLK and Clock-Signal you can also consider the following projects:

zx-sizif-512 - ZX Spectrum CPLD-based clone for rubber case

qemu

GBA - Game Boy Advance Bare Metal Assembly Programming

gb-test-roms - Collection of Game Boy test roms.

decaf-emu - Researching Wii U emulation.

moa - An emulator for various m68k and z80 based computers, written in Rust. Currently it has support for the Sega Genesis, TRS-80, and Computie (my own project), with Macintosh support in the works

rlengine-msx1 - RetroDeluxe Game Engine for MSX computers

TMS9918A - TMS9918A video card for RC2014

SNES - SNES Assembly Programming

gba-tests - A collection of Game Boy Advance tests.

bios-8088 - Disassembled BIOS from 8088 machines

shoebill - A Macintosh II emulator that runs A/UX