CLK
A latency-hating emulator of: the Acorn Electron and Archimedes, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1/2, Oric 1/Atmos, early PC compatibles, Sega Master System, Sinclair ZX80/81 and ZX Spectrum. (by TomHarte)
Clock-Signal
An emulator that operates at the bus level (ie, all components communicate only using the same individual digital pathways as the original hardware, responding to a clock signal, etc); currently implemented: the Z80 and the various other parts that make up a ZX80 and a ZX81. (by TomHarte)
CLK | Clock-Signal | |
---|---|---|
22 | 2 | |
887 | 13 | |
- | - | |
9.9 | 10.0 | |
9 days ago | over 9 years ago | |
C++ | C | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CLK
Posts with mentions or reviews of CLK.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-01.
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Bit random but does anyone know how possible it is to get this look within Stella? [Pallete/TV Effects].
Not Stella, but the Clock Signal emulator does a great job of emulating the TV effects. The 2600 emulation isn't quite as good as Stella, though.
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Giveaway: Mac Plus with Hard Disk 20 - Chicago area
I’ll be visiting Chicago on the 9th for a single night, and the author of this Mac Plus emulator which attempts to be cycle-accurate and therefore it’d be really great to have a real machine to test against… but I’m clueless at electrical work. So factor that in re: the retirement that the machine be used by its direct recipient.
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Of the more rarely seen here: the Apple II, why not?
The repository is here; binary releases for the Mac are in the appropriate section though HDV support and a few other relevant tweaks haven’t made it into a release yet so you can’t yet run Total Replay as shown. You’d probably need to use disk images.
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Looking for target for next project
Caveats being stated: https://github.com/tomharte/CLK
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Vi-mode for your Apple II prompt
Thanks for the confirmation! I just wrote an Issue. I hope Tom gets it sorted out. I normally use OpenEmulator on the Mac but I like the simplicity of CLK and would like to make it my main emulator.
- Clock Signal: an emulator for tourists that seeks to be invisible
- TomHarte/CLK: A latency-hating emulator of 8- and 16-bit platforms: the Acorn Electron, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1, Oric 1/Atmos, Sega Master System, Sinclair ZX80/81 and ZX Spectrum.
- Clock Signal ('CLK') is an emulator for tourists that seeks to be invisible
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But does it run Doom? Ummm, not exactly.
It's available via GitHub but fair warning: it's a large project and is the one I used to learn modern C++ so some of the older parts of it aren't fantastic.
Clock-Signal
Posts with mentions or reviews of Clock-Signal.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-01.
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Vi-mode for your Apple II prompt
I used clock signal on a mac. It defaults to a non enhanced machine but by selecting File-new you can boot an enhanced IIe. The steps to reproduce are:
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Emulating a Parallel Memory chip at the circuit level:
Cool. Mine's here. Even for what it is, it leaves a lot to be desired in terms of implementation — e.g. if I were to do it again I'd probably use C++ and a template to eliminate the runtime loops associated with component collections, and I might elevate the clock signal to being the only thing that causes a new round of signalling, or at least make that a template option. At present no line has special significance.
What are some alternatives?
When comparing CLK and Clock-Signal you can also consider the following projects:
zx-sizif-512 - ZX Spectrum CPLD-based clone for rubber case
qemu
GBA - Game Boy Advance Bare Metal Assembly Programming
gb-test-roms - Collection of Game Boy test roms.
decaf-emu - Researching Wii U emulation.
moa - An emulator for various m68k and z80 based computers, written in Rust. Currently it has support for the Sega Genesis, TRS-80, and Computie (my own project), with Macintosh support in the works
rlengine-msx1 - RetroDeluxe Game Engine for MSX computers
TMS9918A - TMS9918A video card for RC2014
SNES - SNES Assembly Programming
gba-tests - A collection of Game Boy Advance tests.
bios-8088 - Disassembled BIOS from 8088 machines
shoebill - A Macintosh II emulator that runs A/UX