CHIPnGo
A custom-built CHIP-8 hand-held gaming console powered by a STM32 microcontroller. (by kurtjd)
PicoPico
Pico-8 Player (by DavidVentura)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CHIPnGo
Posts with mentions or reviews of CHIPnGo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-22.
- Can you develop an NES emulator within 2 months in C on BeagelBone?
- Help interfacing my ATmega328p with a MicroSD over SPI
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Embedded Systems Weekly #110
CHIPnGo A custom-built CHIP-8 hand-held gaming console powered by a STM32 microcontroller.
- Show HN: I built a handheld CHIP-8 game console to teach myself embedded systems
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I finished my hand-held CHIP-8 game console I call CHIPnGo!
It's essentially complete now (other than some planned firmware tweaks) and you can check out the source code on GitHub. You can also see a video if it in action here.
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8-bit console - picking MCU/MPU
I ask because I recently made a console for CHIP-8 which is an old 8-bit “fantasy console” by writing a CHIP-8 emulator for a STM32 MCU. So games still have that 8-bit limitation like you’re going for but the STM32 has a bit more power than actual 8-bit MCUs which is useful for working with the display and stuff.
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[Schematic Review + General Design Questions] CHIP-8 Handheld Game Console
Now that I have a nearly complete prototype for my CHIP-8 game console that I've been working on, I wanted to attempt to create a custom PCB to truly make it portable.
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I'm working on a physical, handheld CHIP-8 game console. Anyone have suggestions/critiques?
A couple months ago, I decided I wanted to learn more about embedded software development so I thought it would be cool to port my emulator to a STM32 MCU and try to build a handheld game console since CHIP-8 never existed as an actual standalone physical machine. I have a working prototype and the firmware (which I wrote from scratch so it took quite awhile to get right) is basically done (though I will likely do some refactoring and add a bit more robustness) which can be found here. Next step is to design a PCB and add battery power to have a no-shit portable game console.
PicoPico
Posts with mentions or reviews of PicoPico.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-27.
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Alpha port of Pico-8 to 3DS
You can download the cart here (the 3dsx file). If you have homebrew launcher, give it a try! As I said before, consider this broken/alpha. Bunny, Valdi and Celeste are mostly playable
- Is anyone running pico8 on a microcontroller?
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Ask HN: What Are You Working on This Year?
Continue implementing PICO-8 on an ESP32 platform, trying to make it into a PCB with a friend's help
https://github.com/DavidVentura/PicoPico
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Pico-8 running on ESP32
This is a work in progress build of Pico-8, running on an ESP-32 (with 4MB PSRAM) The code is on github. There's no music support, audio kinda works. There's an SDL backend to test the implementation on PC
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Ask HN: What Are You Working On? (August 2022)
A handheld, esp32-based implementation of the pico-8[0] console. Basics work already, sidetracked into writing a terrible Lua to C++ compiler to squeeze some extra performance out of some pathological-case games.
Lives at https://github.com/davidventura/picopico
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Show HN: I built a handheld CHIP-8 game console to teach myself embedded systems
This looks excellent! I'll definitely try to learn a bit of what you've done
I'm making a similar project; a handheld Pico-8 console: https://github.com/DavidVentura/PicoPico/ although currently I'm stuck in the process of writing a half-working Lua-to-C++ compiler
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Making fifty TIC-80 carts in a weekend
I saw Pico8 a while ago and really liked it! Now I'm trying to make it "real", by creating a physical console that implements the API: https://github.com/DavidVentura/PicoPico
It's heavily incomplete, but it runs "Celeste" on an ESP32. Some small games also run in the Raspberry Pico (RP2040), but it does not have enough RAM for medium-large games.
What are some alternatives?
When comparing CHIPnGo and PicoPico you can also consider the following projects:
EMUCHIP8 - EMUCHIP8, a CHIP-8 emulator.
open-recipe-project - Free, and open recipes for anyone to use