The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CAI-5000
Posts with mentions or reviews of CAI-5000.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-24.
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Looking for mods that buff raiders
Try out Combat AI 5000. Here's the short description on the Github page:
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Best mods?
CAI-5000 - advanced combat AI replacement mod written by the guy who made Rocketman. You NEED this. https://github.com/kbatbouta/CAI-5000/releases
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Isnt mod ,,fortification industrial" kinda OP?
ONE thing though you could try. Also; no real experience with it - haven't had time to really test & balance things myself - but Karim has a new project in regards to enemy/raid AI. It should be close to official Steam WS release if I got the message right, but it's already in a rather stable state: https://github.com/kbatbouta/CAI-5000
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Whats your opinion on WallsAreSolid mod ?
It's not a bad idea on paper, but it does a pretty bad job on highly modded setups in praxis imho - I would rather suggest tackling enemy AI 'issues' differently, like using Karim's Combat AI overhaul: https://github.com/kbatbouta/CAI-5000
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Mods for "Defense-Focused" Enemy AI?
As far as I know, no, but you can try out CAI and see how it functions.
- Could you teach an AI to play Rimworld like they taught an AI to play Minecraft?
- Stupid raiders
- Mod help
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The geezer who made Combat AI 5000 speaks on the situation
I killed the update in RimPy before it removed the mod for me. According to my most recent copy of CAI 5000, the last version from steam that I got was from this commit: https://github.com/kbatbouta/CAI-5000/archive/57f565d87486a4f4b55c33deaf8b1632717900a8.zip
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combat ai 5000 OP: dawg we need you you're goated
If you want to download it again, here's the GitHub link: https://github.com/kbatbouta/CAI-5000/tree/development-reaction-rework
reunity
Posts with mentions or reviews of reunity.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-24.
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Best mods?
ReUnity (https://github.com/Owlchemist/reunity)
What are some alternatives?
When comparing CAI-5000 and reunity you can also consider the following projects:
Performance-Fish - Performance Mod for RimWorld
FasterGameLoading
RimworldHugsLib - A lightweight shared library for Rimworld modding.