BulletCountedReloadSystem VS ClassicHolsteredWeaponsSystem

Compare BulletCountedReloadSystem vs ClassicHolsteredWeaponsSystem and see what are their differences.

BulletCountedReloadSystem

source code for system here: https://www.nexusmods.com/fallout4/mods/41178 (by shavkacagarikia)

ClassicHolsteredWeaponsSystem

source code for system here: https://www.nexusmods.com/fallout4/mods/46101 (by shavkacagarikia)
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BulletCountedReloadSystem ClassicHolsteredWeaponsSystem
1 1
6 4
- -
0.0 1.8
over 4 years ago almost 4 years ago
C++ C++
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BulletCountedReloadSystem

Posts with mentions or reviews of BulletCountedReloadSystem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    Bullet Counted Reload System (Nexus) and Tactical Reload (Nexus) are both ones that would be nice to have, but directly deal with player animations, and I have zero clue how complicated or uncomplicated futzing with that to get it to work with 4vr would be (probably very complicated).

ClassicHolsteredWeaponsSystem

Posts with mentions or reviews of ClassicHolsteredWeaponsSystem. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-09.
  • F4SE Issues and Compatibility Thread
    12 projects | /r/Fallout_VR | 9 Apr 2021
    Classic Holstered Weapons System (Nexus) is one that is pretty much a requirement in my flatscreen modlists, and one I'd love to see brought to 4vr, although I don't think it would work on the player in VR ever, but I'm sure much better player focused VR holstering systems could be created anyways.

What are some alternatives?

When comparing BulletCountedReloadSystem and ClassicHolsteredWeaponsSystem you can also consider the following projects:

ReClass.NET - More than a ReClass port to the .NET platform.

xdi - The Extended Dialogue Interface removes the hardcoded 4-option limit on dialogue and adds full engine support for any number of player dialogue options.