buildit
pfr
Our great sponsors
buildit | pfr | |
---|---|---|
1 | 4 | |
114 | 1,261 | |
0.0% | 1.3% | |
7.5 | 8.1 | |
21 days ago | 11 days ago | |
C++ | C++ | |
MIT License | Boost Software License 1.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
buildit
-
Build→It: a type based library framework for multi-stage imperative programming
The repository also has other samples which demonstrate code generation besides just loop unrolling. If you look at - https://github.com/BuildIt-lang/buildit/blob/master/samples/sample17.cpp and its corresponding output - https://github.com/BuildIt-lang/buildit/blob/master/samples/outputs/sample17 we have an example where you can write an interpreter for a simple language and BuildIt can turn it into a compiler. While this result is not new, in our opinion we make it considerably easy. Specifically we allow side effects on static variables inside control flow dependent on dynamic expressions. The outcome of this might not be obvious, but this allows you to, for example create nested loops which were not there in the original program but were present in the language input (BrainFuck in this case) that you were trying to interpret.
pfr
-
Rooting for P1061 "Structured Bindings can introduce a Pack"
This single feature opens a world of new possiblities. For example, it makes implementing "getting the number of fields" trivial. Furthrmore, and much more importantly, it enables turning a struct into a tuple. Currently, this can only be done by enumerating cases (therefore it's not fully generic), as with Boost PFR. By the way, PFR greatly simplifies our codebases, especially for parts with serialization and/or reflection.
-
Minimum viable declarative GUI in C++
The code is relatively short and can be groked with a few coffees: https://github.com/boostorg/pfr/tree/develop/include/boost/pfr ; if you're using C++17 it uses a binary search (https://github.com/boostorg/pfr/blob/develop/include/boost/pfr/detail/fields_count.hpp) to count the number of fields in a struct, by starting by the observation that a likely majorant on the number of fields in a struct is sizeof(the struct) * CHAR_BIT, assuming not too many [[no_unique_address]] tomfooleries. Then once this count is known it's possible to simply map them as a tuple through sheer brute force and destructuring: https://github.com/boostorg/pfr/blob/develop/include/boost/pfr/detail/core17_generated.hpp
-
The Serde Rust Framework
I wonder if the c++ approach of boost.pfr would be portable to rust ? It allows reflection on aggregates without needing to annotate anything: https://github.com/boostorg/pfr
-
Counting the number of fields in an aggregate in C++20
It is an 'interesting' meta-programming problem though (wasted many weeks on it myself, fixed a small gcc bug - a 'uniform init' edge case and filed an issue with magic_get Reflecting array members of aggregate structs).
What are some alternatives?
verilator - Verilator open-source SystemVerilog simulator and lint system
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
miniscript - source code of both C# and C++ implementations of the MiniScript scripting language
magic_get - std::tuple like methods for user defined types without any macro or boilerplate code
llvm-tutor - A collection of out-of-tree LLVM passes for teaching and learning
MLV-App - All in one MLV processing app.
GrayC - GrayC: Greybox Fuzzing of Compilers and Analysers for C
ComLightInterop - Cross-platform COM interop library for .NET Core 2.1 or newer
buildit - https://build-it.intimeand.space/ [Moved to: https://github.com/BuildIt-lang/buildit]
create-rust-app - Set up a modern rust+react web app by running one command.
EU4ConsolePatcher - A simple memory patcher which enables the internal developer console in ironman mode
sapio - A Bitcoin Programming Language