Brush-Nodes VS Graphite

Compare Brush-Nodes vs Graphite and see what are their differences.

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Brush-Nodes Graphite
1 46
27 6,903
- 20.3%
3.9 9.6
3 months ago 4 days ago
JavaScript Rust
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Brush-Nodes

Posts with mentions or reviews of Brush-Nodes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-11.
  • Announcing lyon 1.0.0
    7 projects | /r/rust | 11 Jul 2022
    Do you have any more details about what you're doing with that example? It looks potentially very similar to my recent thesis work for generating procedural brush strokes styles. We plan to implement this concept into Graphite. My hacky last-minute solution for path self-intersection was setting gl.blendEquation(gl.MIN);, although probably an actual blend mode like multiply would be more appropriate (but slightly harder to implement).

Graphite

Posts with mentions or reviews of Graphite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

What are some alternatives?

When comparing Brush-Nodes and Graphite you can also consider the following projects:

crates.io - The Rust package registry

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

lyon - 2D graphics rendering on the GPU in rust using path tessellation.

Method-Draw - Method Draw, the SVG Editor for Method of Action

Thesis - Artist-Configurable Node-Based Approach to Generate Procedural Brush Stroke Textures for Digital Painting

GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes

Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:

bevy - A refreshingly simple data-driven game engine built in Rust

burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]

Rete.js - Rete.js is a framework for creating visual interfaces and workflows. It provides out-of-the-box solutions for visualization using various libraries and frameworks, as well as solutions for processing graphs based on dataflow and control flow approaches.

miso - :ramen: A tasty Haskell front-end framework

stegano-rs - A cross-platform command line tool for steganography focused on performance and simplicity written in rust-lang.