BrogueLite
crawl
BrogueLite | crawl | |
---|---|---|
25 | 659 | |
21 | 2,213 | |
- | 0.8% | |
0.0 | 10.0 | |
over 1 year ago | 4 days ago | |
C | C++ | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BrogueLite
- Brogue Lite is now up-to-date with CE 1.11.1, if you wanna try it.
-
Is Rapid Easier Than CE?
If you're looking for an easy version of Brogue my favorite to this day is still Brogue Lite, unfortunately not up to date to the last CE version but I love it:https://github.com/HomebrewHomunculus/BrogueLite
-
Desperately looking for something that clicks in this genre
Also, since you've mentioned that you really like to react to what your enemies might to, I must recommend you play the "BrogueLite" (https://github.com/HomebrewHomunculus/BrogueLite) version of the game, since it makes some very welcome changes to the vanilla game if you don't like to be manipulating RNG that much (the most important change is that it eliminates completely the identification minigame).
-
Are there variants of the big RLs without ID minigames and/or shorter dungeons?
There's also Brogue Lite, a version of Brogue that removes identification and "cursed crap" items. I like it pretty well - it does a good job removing Brogue's horrifically ritualized early game, aka "try your potions while standing on your head in pool of water..."
-
Sharing Saturday #378
And the old repository can still be found here: https://github.com/HomebrewHomunculus/BrogueLite/releases/tag/v1.9.3-hotfix-2
-
How much does it matter what OS I use for 2D game development?
For compiling? Nope, I've built a MacOS executable of a game using Github Actions (in addition to the Win and Linux versions).
-
Sharing Saturday #367
Download
-
Sharing Saturday #364
No new code, but I've been creating QoL issues for the backlog. I think colour-coded item names will be really great - no more hunting in your inventory for that strength potion. Showing stat requirements in red if you don't meet them will make inventory juggling faster as well.
-
Sharing Saturday #363
GitHub
-
Sharing Saturday #362
GitHub | Twitter | Blog
crawl
-
Slay the Spire 2 Announced – Using Godot
It's probably not as rigorous as what you're thinking of but the devs of DCSS have cited online win rates of certain combinations as the impetus for balance changes before.
https://crawl.develz.org
-
The Mana World Classic – Open-Source Mmorpg
In a similar vein, see Dungeon Crawl Stone Soup, a free and open-source roguelike that's been continuously developed by volunteers for 20 years: http://crawl.develz.org/
-
Trog
They are entirely too humanoid. I mean, look at these splash screens: Kiku, Ignis, Chei. While those images shouldn't be taken as canonical, they at least demonstrate the general inhumanity of the Crawl pantheon.
-
Games you can play for 20+ hours and not get bored?
Since you like turn-based games too, try some old-school roguelikes. Many are open-source freeware so you have nothing to lose but time. I've been playing Dungeon Crawl Stone Soup for almost 10 years.
-
any suggestions for a beginner roguelike? something that's not infuriating
Since Brogue's already been mentioned, I'd add Dungeon Crawl Stone Soup and Tales of Maj Eyal as pretty beginner friendly games.
-
new Oka should have the option to refuse gifts, like refusing Ru sacrifices
For people who don't follow trunk, Okawru's gifting has been changed (and arguably* nerfed):
-
Game to Play at Work
My personal first timer recommendation? Maybe Nethack or Dungeon crawl?
- Early thoughts on the new shapeshifter (transmuter) mechanics
- Games without a hunger mechanic.
-
What is your favourite open source game(s)?
Dungeon Crawl Stone Soup - Free traditional roguelike with fair mechanics and a lot of variety between species/skill/god choices (~25 gods and maybe with the exception of sif/veh and oka/trog, they are very distinct). The tiles are great. There's many developers and they are very welcoming of code or vault contributions. Reducing incentives to play tediously is one of the goals. Easily hundreds of hours of gameplay for free. Playable online (connecting to a server through your browser/terminal) or offline (terminal or tiles version). There have been win streaks of 50+ games with a variety of species/background combos so you know it's mostly fair(it IS possible for rng to give you an unwinnable game), but it's very difficult if your goal is to win every game.
What are some alternatives?
roguelike - A stealth roguelike in development phase.
seed-search - Utilities to catalog and search data for Dungeon Crawl Stone Soup dungeon generation seeds
brogue-android-port - Brogue Android Port
angband - A free, single-player roguelike dungeon exploration game
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
NetHack - Official NetHack Git Repository
react-roguelike - A roguelike game built with React and TypeScript.
panspermia
SpecBAS - An enhanced Sinclair BASIC interpreter for modern PCs