BrightNights-Structured-Kenan-Modpack
Cataclysm-DDA
BrightNights-Structured-Kenan-Modpack | Cataclysm-DDA | |
---|---|---|
14 | 1,903 | |
84 | 9,694 | |
- | 0.9% | |
9.4 | 10.0 | |
8 days ago | about 8 hours ago | |
Python | C++ | |
- | GNU General Public License v3.0 or later |
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BrightNights-Structured-Kenan-Modpack
- Mechanic
- Is the Secronom mod compatible with BN?
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Some mods showing errors and wrong non-existing directory
Report said errors via opening issue on modpack repository
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Selected file is a bad archive file
I recommend manually installing mods. From their source. That way you’ll insure to have the newest version. I believe these mods are in kenans mod pack. Here’s a link https://github.com/Kenan2000/BrightNights-Structured-Kenan-Modpack
- Is there a github for Advanced Technology?
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CBN Changelog: December 27, 2021. Happy New Year and Holidays!
Kenan's modpack generally has the most variety, but picking and choosing the specific mods in there might depend on what kind of playthrough you're after. The BN specific modpack can be found here: https://github.com/Kenan2000/BrightNights-Structured-Kenan-Modpack
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GIGANTIC BL9 Sci-Fi Action Adventure Expansion Update
9) CDDA along with Bright Nights versions support - NO errors, working perfectly fine - get it here https://github.com/Kenan2000/BL9, https://github.com/Kenan2000/BrightNights-Structured-Kenan-Modpack as well
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XL Power armour for mutants would be rad and probably good for balance?
Simple power armor is already implemented via Mutated Arsenal mod (probably need balance maintenance, but should work!)
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Kenan Modpack going to be Bright Nights exclusive (with few exceptions)
I've made a decision to move to Bright Nights to continue updating my structured Bright Nights Modpack with actual folder structure, mods maintenance priority along with other important changes, you can find it using this https://github.com/Kenan2000/BrightNights-Structured-Kenan-Modpack, here
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Crafting a pair of gloves would apparently take me a bit over 2 weeks of non-stop crafting and likely fail?
it's not really a sci fi spinoff, and there's plenty of mods for bright nights. you can find a good mod pack here: https://github.com/Kenan2000/Bright-Nights-Kenan-Mod-Pack
Cataclysm-DDA
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Weapons for 'Giants'
And that sucks! I really wish being Huge (or Tiny, but I haven't tried that personally) felt more distinct than it does. You really shouldn't be able to operate holdout pistols, but you should be able to stuff a thanksgiving turkey in your coat pocket.
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MoM what is nether attunement?
If you look in the jmath.json file (https://github.com/CleverRaven/Cataclysm-DDA/blob/master/data/mods/MindOverMatter/jmath.json) under the matrix awakening odds and portal storm awakening odds, change the Return to "return": "0 * _0". That should set the odds of awakening to 100% regardless of how many paths you have.
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Using Anvils in Vehicles? (Current Experimentals)
Are you sure? I checked the initial PR and couldn't find any mention of an anvil, and I checked the current files, and also couldn't find any mention of an anvil.
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[MoM] Electrokinesis vehicle charging?
There is not, but it was mentioned as a desired feature in the original PR introducing Electrokinesis so it will hopefully be added eventually.
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what are these spooky things on the map
Must be the newest experimental. Static hordes were added back to worldgen, the hordes option now only toggles dynamic hordes.
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Portal Storm Frequency and Portal Storm Size Changer Mod
It currently works as of: https://github.com/CleverRaven/Cataclysm-DDA/releases/tag/cdda-experimental-2023-12-09-0323
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Changelog from the last week [1 - 8 Dec]
[default 3D field of view was reverted|https://github.com/CleverRaven/Cataclysm-DDA/pull/69940] because there were some bugs in the tests due to it
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[SERIOUS] Important suggestion for GTA VI
That said, I recommend Cataclysm: Dark Days Ahead, which offers something like this.
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[MoM] How do I progress my powers?
Each power has a different set of thresholds leading into different powers. You can check the JSON files for each class on github to see which powers lead into eachother at what level.
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Flint knapping during Innawoods runs should make a full toolkit available to the player
Yeah, I ran into a similar issue working on craftable bone spike spears. https://github.com/CleverRaven/Cataclysm-DDA/pull/57447 There is some decent research on the topic but it’s not open access which didn’t leave me with evidence to support my argument besides basically metadata. For the record I think this is reasonable, it’s just frustratingly difficult to find accessible modern research on these interesting topics
What are some alternatives?
Cataclysm-BN - Cataclysm: Bright Nights, A fork/variant of Cataclysm:DDA by CleverRaven.
UndeadPeopleTileset - Back it up while it is still here, lads.
CDDA-Structured-Kenan-Modpack - Kenan's personal modpack for Cataclysm - Dark Days Ahead
CDDA-Tilesets - Master tileset repository for Cataclysm: Dark Days Ahead
BL9 - A huge content mod for Cataclysm Dark Days Ahead greatly inspired by Resident Evil series by Capcom along with Half Life series as well - more than 175 new overmaps, new guns, unique melee weapons, dangerous monsters to fight, elaborate biomes and structures to explore, roaming patrols to fight and a quite interesting lore with NPCs
Catapult - A cross-platform launcher for Cataclysm: DDA and BN
CDDA-Game-Launcher - A Cataclysm: Dark Days Ahead launcher with additional features
cdda-guide - The Hitchhiker's Guide to the Cataclysm
UndeadPeopleTileset - UndeadPeople Tileset for CDDA.