BrawlCrate
NintendoExtensionCtrl
BrawlCrate | NintendoExtensionCtrl | |
---|---|---|
11 | 5 | |
139 | 105 | |
- | - | |
8.8 | 0.0 | |
5 days ago | almost 3 years ago | |
C# | C++ | |
GNU Lesser General Public License v3.0 only | GNU Lesser General Public License v3.0 only |
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BrawlCrate
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In-depth MKWii basic modding guide
BrawlCrate for editing .szs files
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Help with extracting sound effects from Wii Sports
When you extract that file, load it into BrawlCrate (download here). Now, here you find the file that you are looking for, and scroll down to "SEQ Params" and then there is a value named "BankFile" (image)
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So just about texture mods for the homebrew
You'll have to download BrawlCrate to edit game files to install certain mods, other will just require you to swap entire files on the sd card, and some will require both.
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Wii Party model extraction problem
You have to open the .lz files in Brawlcrate. From there, look for the model you want to extract (I'm guessing map.brres.lz, inside there 3DModels(NW4R) and inside of that the G3D models m011_05 and m011_06). Select the file you want (one file per extraction) and press Ctrl+E or right click and press export to export. Save it as a .dae file. If all went well, you should now have your 3D model. In this form it does not contain any textures. To add the right textures to the model, expand the G3D model and look at the folder Textures to see what textures are associated with the model. Go back from there and open the foder Textures(NW4R) and export any textures you need. Make sure to put them in the same folder as your model.
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How do i make a Pac-Man skin for Project M EX Remix?
Next, grab and install the most recent release of BrawlCrate from here, then open up the costume file in the program, at which point you should see the contents of the costume file, as seen here. For your purposes, you'll want to navigate down to and expand the "Texture Data [0]" node, which contains the textures for Pacman himself ("skin_pacman_001_col") and the sprites for his ghosts ("pacman_gost_col").
- Brawlcrate and modding
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.brsar file isn't saving even when I make changes
Try doing it again in BrawlCrate. It’s basically just BrawlBox but better.
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How do I create/open/edit .arc files?
Use this https://github.com/soopercool101/BrawlCrate/releases/tag/v0.36c-h1. It was designed for smash bros but works with almost any other wii file type. (and anyway smash bros also uses .arc)
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Anyone help me adding custom character sound effects and their model on the character select menu
go to this link here, download the .exe file, open the .exe file, and install BrawlCrate onto your computer by following the install guide
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Does anyone have the tracklist .txts for Project+ v2.2?
Tracklists are no longer edited with text files, you can open them directly now with BrawlCrate
NintendoExtensionCtrl
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Wii Nunchuck with Arduino Mega
There are lots of libraries to talk to Nunchuks. I recommend this one.
- Better control over pin outs(and connecting a Wii remote) nano 33 IOT
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Questions about a hypothetical mod for a Wii Classic Controller
Classic controller != wiimote, it's an expansion that plugs into a wiimote over I2C, so easy to attach to a microcontroller, there are several Arduino compatible libraries people have written for it like this, https://github.com/dmadison/NintendoExtensionCtrl , then for turning that + a couple of GPIOs into a USB controller can use an arduino HID joystick library on any of the 32U4 based arduino boards https://github.com/MHeironimus/ArduinoJoystickLibrary
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How would I use a wii nunchuk with my arduino leonardo? complete noob..
Can someone point me in the right direction? I know nothing. I've been looking at how the code is formed here: https://github.com/dmadison/NintendoExtensionCtrl and have uploaded the example to my arduino to debug it through the serial monitor. Other than that, don't really understand. I did manage to make it spam keyboard letters on accident.. I would love to know how to use this as a game controller on my pc using keyboard keys.
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can semeone help?
(For what it's worth, you could also try a pre-existing library with Nunchuk support).
What are some alternatives?
ACSE - A Save Editor for the Animal Crossing main series games written in C#
ESP8266-I2C-Driver - Fixed built-in I2C driver for Arduino ESP8266 core
pk3DS - Pokémon (3DS) ROM Editor & Randomizer
lcdgfx - Driver for LCD displays running on Arduino/Avr/ESP32/Linux (including Rasperry) platforms
PKHeX - Pokémon Save File Editor
ArduinoJoystickLibrary - An Arduino library that adds one or more joysticks to the list of HID devices an Arduino Leonardo or Arduino Micro can support.
nusdownloader - NUS Downloader Mod, decompiled source
SerialTransfer - Arduino library to transfer dynamic, packetized data fast and reliably via Serial, I2C, or SPI
SoftWire - Software I2C implementation for Arduino and other Wiring-type environments
ArduinoJoystickWithFFBLibrary - An Arduino Joystick Library With Force Feedback Feature
HadesVR - The "DIY" SteamVR compatible VR setup made for tinkerers.
Hogwarts-Legacy-Broom - I turned a Harry Potter Nimbus 2000 Movie Prop into a controller to fly broomsticks in Hogwarts Legacy (PC).