Book_of_Shaders VS RayTracer

Compare Book_of_Shaders vs RayTracer and see what are their differences.

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Book_of_Shaders RayTracer
1 1
0 13
- -
0.0 0.0
about 3 years ago over 3 years ago
GLSL C++
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Book_of_Shaders

Posts with mentions or reviews of Book_of_Shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-23.

RayTracer

Posts with mentions or reviews of RayTracer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-23.

What are some alternatives?

When comparing Book_of_Shaders and RayTracer you can also consider the following projects:

renderdoc - RenderDoc is a stand-alone graphics debugging tool.

vulkan-compute-ray-tracing - Interactive ray tracer made with Vulkan compute shader.

manta-ray - An open source physically based renderer.

clray - Realtime GPU (OpenCL) polygon mesh raytracer

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.