Book_of_Shaders
not sad (by olesgedz)
RayTracer
Ray Tracer in C++ with openGL. (by Meirshomron)
Book_of_Shaders | RayTracer | |
---|---|---|
1 | 1 | |
0 | 13 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | over 3 years ago | |
GLSL | C++ | |
Apache License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Book_of_Shaders
Posts with mentions or reviews of Book_of_Shaders.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-23.
RayTracer
Posts with mentions or reviews of RayTracer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-23.
What are some alternatives?
When comparing Book_of_Shaders and RayTracer you can also consider the following projects:
renderdoc - RenderDoc is a stand-alone graphics debugging tool.
vulkan-compute-ray-tracing - Interactive ray tracer made with Vulkan compute shader.
manta-ray - An open source physically based renderer.
clray - Realtime GPU (OpenCL) polygon mesh raytracer
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.