gbemu
SkyEmu
gbemu | SkyEmu | |
---|---|---|
1 | 11 | |
3 | 863 | |
- | 2.4% | |
0.0 | 9.2 | |
about 1 year ago | 4 months ago | |
Rust | C | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gbemu
SkyEmu
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Open source GBA emulators?
Skyemu has a Web version that's usable on Android. Other than that, I don't think there's any new one.
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SkyEmu v2 Release
The autogenerated source code for web.skyemu.app is also open source, and located in the following branch https://github.com/skylersaleh/SkyEmu/tree/gh-pages
- SkyEmu v2 (Game Boy / GB Color / GB Advance emulator for Windows, macOS, Linux) supports integer scaling (“Display Settings” → “Force Integer Scaling”)
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Release of SkyEmu v2
I just added a Arm/Intel universal build to the release. You can download it here: https://github.com/skylersaleh/SkyEmu/releases/download/v2/SkyEmu-v2-macOS-universal.dmg
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Real World Application using C++
It is possible to make web applications in C++. Here is a web-based Game Boy emulator done in C. But it's a hell of a lot harder than doing it in a language designed to make web applications.
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New and would appreciate some help!
SkyEmu (https://github.com/skylersaleh/SkyEmu)
- is RetroArch even possible to install using MacBook?
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Release of SkyEmu 1.0
Despite it being a new emulator, it features high accuracy and compatibility allowing it to play difficult to emulate games that established emulators like mGBA and VBA-M struggle with. On top of accurate emulation. SkyEmu supports the following major features:
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First Emulator to 100% GBA Suite Timing Tests
SkyEMU, the GB/GBC/GBA emulator project that I have been working on for the last six months was recently able to 100% pass all 1920 of Endrift's GBA suites timing tests. I believe this is the first time this level of timing accurate emulation of the GBA has been achieved and I wanted to share my excitement with the community.
What are some alternatives?
vaporBoy - Gameboy / Gameboy Color Emulator PWA built with Preact. ⚛️ Powered by wasmBoy. 🎮Themed with VaporWave. 🌴🐬
binjgb - Gameboy emulator implemented in C, that also runs in the browser
wasmboy - Game Boy / Game Boy Color Emulator Library, 🎮written for WebAssembly using AssemblyScript. 🚀Demos built with Preact and Svelte. ⚛️
giibiiadvance - A GB, GBC and GBA emulator with GB Camera support.
crab - A Game Boy, Game Boy Color, and Game Boy Advance emulator in Crystal Lang
gbemu - A Gameboy emulator in modern C++
feather-gb - Just another GameBoy emulator written in Rust 🦀
Gearboy - Game Boy / Gameboy Color emulator and debugger for macOS, Windows, Linux, BSD and RetroArch.
mizu - Gameboy emulator in Rust
metroboy - A repository of gate-level simulators and tools for the original Game Boy.
gbc - A Gameboy Color (GBC) emulator written in Rust.
emu-ex-plus-alpha - Multi-platform computer & game console emulation system including supporting code (EmuFramework) and core engine (Imagine)