BlazorDraggableDemo
Blazor.SVGEditor
BlazorDraggableDemo | Blazor.SVGEditor | |
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1 | 6 | |
45 | 274 | |
- | - | |
0.0 | 7.9 | |
over 2 years ago | 12 days ago | |
HTML | C# | |
- | MIT License |
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BlazorDraggableDemo
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Blazor Webassembly SVG Drag And Drop
Demo | GitHub| Article
Blazor.SVGEditor
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Keyboard event listeners not working on svg element
Also, that is not true. Check out my Blazor SVG Editor https://github.com/KristofferStrube/Blazor.SVGEditor or my Blazor real-time drawing demo https://github.com/KristofferStrube/DistributedDrawing
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Ahead-Of-Time Compilation for Blazor Wasm
I use it in this application: https://github.com/KristofferStrube/Blazor.SVGEditor I only use Blazor to update my UI with minimal JS to get bounding boxes for some elements so for me, this was a huge performance increase.
- I have worked more on my Blazor SVG Editor. It explores how to work with dynamic content and SVG's in Blazor Wasm
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Proper Wrapping of Object Libraries from JavaScript using C# and Blazor?
Are you going to use that this is specifically a canvas? If not then I would recommend to look at HTML SVG elements where you wouldn't even need to use JS Interop. This is an example that works with SVG Elements to achieve similar results as the ones you describe with being able to drag and use figures. https://github.com/KristofferStrube/Blazor.SVGEditor
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2D SVG layout widget.
Why would you need SkiaSharp for that? Did you think for rendering purposes? I created something that is somewhat related using Anglesharp to read SVG: https://github.com/KristofferStrube/Blazor.SVGEditor If you think to use SkiaSharp for rendering some SVG to an image then that would *probably* not be possible as that part is *probably* dependant on System.Drawing.Common
- I have started creating a SVG WYSIWYG editor in Blazor Wasm
What are some alternatives?
CRUDBlazor - An example of how to make a CRUD using Blazor and MemoryDatabase
Canvas - HTML5 Canvas API implementation for Microsoft Blazor
dotnet-blazor-games - Game examples implemented in .NET blazor components primarily for educational purposes.
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
Plotly.Blazor - This library packages the well-known charting library plotly.js into a razor component that can be used in a Blazor project.
Blazor.Diagrams - A fully customizable and extensible all-purpose diagrams library for Blazor
windy-ui - A Tailwind CSS based component library for Blazor. Inspired by Tailwind UI.
Blazor.Konva - Konva.js wrapper implementation for Blazor Wasm
DoublePendulum - Double Pendulum Playground
SwiftLaTeX - SwiftLaTeX, a WYSIWYG Browser-based LaTeX Editor
DragAndDropList - Minimal implementation of drag & drop list. #Blazor WebAssembly.
Blazor.Popper - A Blazor wrapper for the Javascript library Popper.js