Blazor.SVGEditor
Canvas
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Blazor.SVGEditor | Canvas | |
---|---|---|
6 | 6 | |
268 | 584 | |
- | 1.9% | |
7.7 | 0.0 | |
18 days ago | about 1 month ago | |
C# | C# | |
MIT License | MIT License |
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Blazor.SVGEditor
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Keyboard event listeners not working on svg element
Also, that is not true. Check out my Blazor SVG Editor https://github.com/KristofferStrube/Blazor.SVGEditor or my Blazor real-time drawing demo https://github.com/KristofferStrube/DistributedDrawing
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Ahead-Of-Time Compilation for Blazor Wasm
I use it in this application: https://github.com/KristofferStrube/Blazor.SVGEditor I only use Blazor to update my UI with minimal JS to get bounding boxes for some elements so for me, this was a huge performance increase.
- I have worked more on my Blazor SVG Editor. It explores how to work with dynamic content and SVG's in Blazor Wasm
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Proper Wrapping of Object Libraries from JavaScript using C# and Blazor?
Are you going to use that this is specifically a canvas? If not then I would recommend to look at HTML SVG elements where you wouldn't even need to use JS Interop. This is an example that works with SVG Elements to achieve similar results as the ones you describe with being able to drag and use figures. https://github.com/KristofferStrube/Blazor.SVGEditor
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2D SVG layout widget.
Why would you need SkiaSharp for that? Did you think for rendering purposes? I created something that is somewhat related using Anglesharp to read SVG: https://github.com/KristofferStrube/Blazor.SVGEditor If you think to use SkiaSharp for rendering some SVG to an image then that would *probably* not be possible as that part is *probably* dependant on System.Drawing.Common
- I have started creating a SVG WYSIWYG editor in Blazor Wasm
Canvas
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Creating 2d Interactive Building Map with Blazor.
Yes, I'm not aware of any way to use either the canvas api or webgl directly. This project has bindings for the canvas API, but it hasn't been updated in two years:https://github.com/BlazorExtensions/Canvas. SkiaSharp seems a nice option too: https://github.com/mono/SkiaSharp. It supports graphics across a whole load of platforms, including Blazor on the web.
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C# / Blazor Wolfenstein - Part 1 - Blazor
My initial attempt at this was to use the Blazor.Extensions.Canvas package to do this much the same way I had with F# - I expected their might be excessive interop cost around putImageData (how you update the underlying data) but it seemed a good place to start. Unfortunately the authors of that package have not exposed that method so that quickly stymied that.
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Is it possible to use WebGL2 with Blazor?
HLMGTFY - nah, I got you...
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I am confused about WASM and Blazor and what graphic primitives are supported.
But. Nobody stops you to follow the Qt's way with Blazor: take any implementation of wrapper over browser's Canvas API and paint/manage your own UI from scratch.
- How to draw over an image?
- Creating a webapp to visualize pathfinding algorithms
What are some alternatives?
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
ant-design-blazor - 🌈A set of enterprise-class UI components based on Ant Design and Blazor WebAssembly.
Blazor.Diagrams - A fully customizable and extensible all-purpose diagrams library for Blazor
dotnet-webassembly - Create, read, modify, write and execute WebAssembly (WASM) files from .NET-based applications.
Blazor.Konva - Konva.js wrapper implementation for Blazor Wasm
BlazorDraggableDemo - Blazor Webassembly SVG Drag And Drop
RichCanvas - Infinite canvas with panning, zooming, scrolling and other customizable functions, designed for MVVM
SwiftLaTeX - SwiftLaTeX, a WYSIWYG Browser-based LaTeX Editor
blazorboilerplate - Blazor Boilerplate / Starter Template with MudBlazor
Blazor.Popper - A Blazor wrapper for the Javascript library Popper.js
fsharp-wolfenstein - An F# port of the 1992 classic Wolfenstein 3D