Blazor.SVGEditor
DistributedDrawing
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Blazor.SVGEditor | DistributedDrawing | |
---|---|---|
6 | 3 | |
274 | 24 | |
- | - | |
7.9 | 2.6 | |
1 day ago | 4 months ago | |
C# | HTML | |
MIT License | - |
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Blazor.SVGEditor
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Keyboard event listeners not working on svg element
Also, that is not true. Check out my Blazor SVG Editor https://github.com/KristofferStrube/Blazor.SVGEditor or my Blazor real-time drawing demo https://github.com/KristofferStrube/DistributedDrawing
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Ahead-Of-Time Compilation for Blazor Wasm
I use it in this application: https://github.com/KristofferStrube/Blazor.SVGEditor I only use Blazor to update my UI with minimal JS to get bounding boxes for some elements so for me, this was a huge performance increase.
- I have worked more on my Blazor SVG Editor. It explores how to work with dynamic content and SVG's in Blazor Wasm
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Proper Wrapping of Object Libraries from JavaScript using C# and Blazor?
Are you going to use that this is specifically a canvas? If not then I would recommend to look at HTML SVG elements where you wouldn't even need to use JS Interop. This is an example that works with SVG Elements to achieve similar results as the ones you describe with being able to drag and use figures. https://github.com/KristofferStrube/Blazor.SVGEditor
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2D SVG layout widget.
Why would you need SkiaSharp for that? Did you think for rendering purposes? I created something that is somewhat related using Anglesharp to read SVG: https://github.com/KristofferStrube/Blazor.SVGEditor If you think to use SkiaSharp for rendering some SVG to an image then that would *probably* not be possible as that part is *probably* dependant on System.Drawing.Common
- I have started creating a SVG WYSIWYG editor in Blazor Wasm
DistributedDrawing
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Keyboard event listeners not working on svg element
Also, that is not true. Check out my Blazor SVG Editor https://github.com/KristofferStrube/Blazor.SVGEditor or my Blazor real-time drawing demo https://github.com/KristofferStrube/DistributedDrawing
- I made a small collaborative (SignalR) drawing tool. It's hosted with GitHub Actions;
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Issue with JS Interop, trying to save contents of HTML5 Canvas in Blazor
I tried to create a PR on the repo for other problems over a year ago but it does not seem to get attention. I also started work on getting content from the library on this branch of my fork: https://github.com/KristofferStrube/Canvas/tree/workGetImage I remember it as though I got it to work if you want to use it. I would maybe try to look into using ImageSharp instead or in the future SkiaSharp when that gets a full release. I have also worked on a simple Blazor Wasm drawing application that uses SVG instead of Canvas if you want to check that out: https://github.com/KristofferStrube/DistributedDrawing
What are some alternatives?
Canvas - HTML5 Canvas API implementation for Microsoft Blazor
Blazor-Diagram-Examples - This repository contains various demos of Blazor Diagram component.
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
Financr - Playing around with mudblazor
Blazor.Diagrams - A fully customizable and extensible all-purpose diagrams library for Blazor
BlazorSQLiteWasm - Blazor + EF Core + SQLite + WASM All running in a browser together! What could possibly go wrong?
Blazor.Konva - Konva.js wrapper implementation for Blazor Wasm
Canvas - HTML5 Canvas API implementation for Microsoft Blazor
BlazorDraggableDemo - Blazor Webassembly SVG Drag And Drop
Templates - Ready to use Blazor Templates in different styles and layout with all the basic setup already done for MudBlazor.
SwiftLaTeX - SwiftLaTeX, a WYSIWYG Browser-based LaTeX Editor
Gmeek - Gmeek is a Blog All in Github