BepInEx.ConfigurationManager
UnityExplorer
Our great sponsors
BepInEx.ConfigurationManager | UnityExplorer | |
---|---|---|
3 | 9 | |
210 | 1,558 | |
3.3% | - | |
6.3 | 4.4 | |
19 days ago | about 1 year ago | |
C# | C# | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BepInEx.ConfigurationManager
-
When the day is too short and the night too long -> Time scale
- Recommended: install latest [BepInEx.ConfigurationManager] - Start the game. Adjust config via ConfigurationManager while playing game (press F1 while in menu or at inventory UI) - From a config file at `Valheim\BepInEx\config\flueno.TimeScale.cfg`. Requires game restart.
-
Problem with installation of mods
Install SideLoader (sinai-dev SideLoader) from Nexus following the instructions. Mod authors are now using https://github.com/BepInEx/BepInEx.ConfigurationManager to change their mods settings, such as More Map Details. You only want the .dll file from the Bepinex Configuration Manager, put it in your Outward/Bepinex/plugins folder.
-
Modify Power/Radius of Hoe, radius of cultivator and more -> Better Hoe
Configurable through config file or through BepInEx Configuration Manager
UnityExplorer
-
Unity Explorer Extension
I'm unsure if you're thinking of the mono features for Unity games, that come up when a unity game uses Mono (when CE is attached) or if you're referring to UnityExplorer
-
[AINI Spoilers] Partially fixed debug menu in AITSF2
It only took 250+ days... Most of the stuff works, BG Viewer doesn't, Animation Viewer doesn't appear to have any code, EventViewer is mostly stripped, FlagViewer partially reimplented, motion folder is synthetically populated for BustShotViewer to work, Debug is jank. You still have to use something external like UnityExplorer (fork I used, iirc).
- Unity Explorer
- Unity Explorer 4.9.0 Inside PCBS
-
Where to start to mod a game?
Download and copy over the universal mod: https://github.com/sinai-dev/UnityExplorer
- Unity Explorer gives you the equivalent of a browser's developer console in just about any Unity game
-
Modding spells? Where are the spell Blueprints??
I tried using https://github.com/sinai-dev/UnityExplorer/
-
Save editor?
First download from here: https://github.com/sinai-dev/UnityExplorer/releases/tag/3.1.7 it is: UnityExplorer.BepInEx.Mono.zip
What are some alternatives?
KK-HF_Patch - Automatically translate, uncensor and update Koikatu! and Koikatsu Party!
MelonLoader - The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
KarlsonLevelImporter - A mod for KARLSON to import custom levels!
BepInEx - Unity / XNA game patcher and plugin framework
RuntimeUnityEditor - In-game inspector and debugging tools for applications made with Unity3D game engine
Galaxy-Swapper-v2 - Revamp your Fortnite experience with our skin swapper designed for the latest version of Fortnite.
IPALoaderX - IPA plugin loader for BepInEx
FFXIV_Modding_Tool - FFXIV Modding Tool is the Cross-platform Commandline interface alternative for TexTools
RogueLibs - Streets of Rogue Modding Library
two-forks-vr - Firewatch VR Mod